Head of Product (Game)
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Key objectives
What you will do
- Define the COE strategy, operating model, and capability roadmap aligned with the Games Division strategy
- Lead five team leads and 32 specialists across Game Design, Art, Music, QC, and Game Solutions
- Allocate COE capacity across New Games and LiveOps demand, with clear service commitments
- Own the craft quality bar for game design, art, and music across the whole game portfolio
- Direct the QC function for both LiveOps and New Games to safeguard every release
- Drive the Game Solutions roadmap and production tooling
- Build the COE talent pipeline through hiring, coaching, performance management, and succession planning for team leads
- Report COE performance, capability progress, and resourcing plans to the Game Director
Qualifications
- Bachelor's degree in Game Design, Computer Science, Business, or a related field
- Have 8+ years in mobile games, including 3+ years leading multi-discipline production or product teams
- Master the F2P mobile production pipeline across design, art, audio, and quality assurance
- Proven record of building shared-service or platform teams that serve multiple game units
- Practical experience applying generative AI to game content production at scale
- Influence senior stakeholders and align teams across divisions
- Coach and grow experienced team leads
- Communicate decisions clearly, backed by data
Nice to have
- Experienced in music or casual mobile games
- Familiar with studio management or external development (outsourcing) operations
Benefits
- Competitive salary upon experience 13th month salary Annual Performance Bonus/ESOP (Employee Stock Options Plan) for people managers. Flexible working time. Personal learning and well-being budget Team-building budget Lunch and parking allowance Various learning activities, including internal training & sharing, international conferences, and e-learning (Udemy, Linkedin Learning...). Engaging music events: Music Night, Amasing Night, Music schools… Employee Assistance Program to support mental health & well-being. Minimum 12 days of paid annual leave, plus 10 days of paid sick leave. 12 days working from home per year.
Consent Notice for Personal Data Processing
- By applying to any position at Amanotes, you acknowledge and agree that your personal data will be collected and processed for recruitment-related purposes. Please read the “Consent Notice for Personal Data Processing” carefully before submitting your application.
- Thank you for your interest in joining Amanotes.
About Amanotes
We are Amanotes – a dynamic music game company that’s using cutting-edge technology to transform how people experience music.
Since 2014, we’ve led the global simple music game market with over 3.5 billion downloads across 190+ countries, including chart-topping titles like Magic Tiles 3, Tiles Hop, Dancing Road, and Duet Cats.
As the #1 Music Game Publisher worldwide and the #1 App Publisher from Southeast Asia by downloads, our ambition is clear: to create iconic, hybrid-casual music games that people love and play for years.
What truly sets Amanotes apart is not just what we build — it’s how we grow and who we grow with:
🎓 We invest in your growth through learning budgets, coaching, and stretch opportunities.
🎶 We embrace a creative and dynamic culture, where everyone can play, share, and thrive.
🧘 We believe in work-life harmony — your rhythm matters here.
🏆 We recognize and reward impact, with competitive benefits and clear development paths.
Come join our music-filled workplace, where innovation meets rhythm — and let’s create a magical music experience together.
Amanotes – Where Everyone Can Music.
How To Apply?
Click the button or contact us at [email protected].
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