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Product Design Engineer (Consumer Electronics)

proto-town

Lockhart

ABOUT THE ROLE

We're looking for a Product Design Engineer who can shape how a product looks and feels, and then build the prototype that proves it works.

The design work and the engineering work belong to the same person here: you. If you like owning something from a rough idea through to a working object a person can pick up and use, this is that job.

There is no team to hand this off to. You're starting from a blank slate and you own everything between that and a unit someone can hold and turn on. You'll have real input on what we build, not just how we build it.

WHAT YOU'LL DO

- Develop the user experience and physical design of the product: form, proportion, ergonomics, materials, and finish

- Take concepts to functional prototypes: CAD, 3D printing, PCB design, machining, fixturing, hand fabrication, and assembly

- Source and integrate parts and tools

WHAT WE'RE LOOKING FOR

- Design judgment: a point of view about why one form factor, radius, or weight feels better than another, and the ability to explain it

- 3+ years designing physical consumer products that shipped, or an equivalent portfolio of built work

- Strong CAD skills in [SolidWorks / Creo / NX / Fusion 360]

- Hands-on prototyping ability: you're comfortable on a lathe, mill, printer, and soldering iron

- Electrical self-sufficiency: you can spec parts, wire up a dev board, lay out a simple PCB, and debug your own hardware with a multimeter and a scope

- Enough coding skill to make a prototype behave: Python, C/C++, Arduino

Seen 19 hours ago.

Original posting on proto-town's site ↗

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