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Open nowPosted 104 days ago

Senior 3D Animation Technical Artist 资深3D动画TA专家

a9ihi0un9c/fte136 open roles

Where
Hangzhou, Zhejiang, Chinese Mainland
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Your applicationOpen nowSenior 3D Animation Technical Artist 资深3D动画TA专家a9ihi0un9c/fte · Hangzhou, Zhejiang, Chinese Mainland
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  6. 58.1%60 days
This job: posted 104 days ago

The posting

1.Responsible for rigging, animation, character performance and cinematography of IPs, characters and products, covering the full workflow from 3D assets to final rendered videos. 2.Complete rigging, animation, motion design and VFX production based on AI-generated 3D assets. 3.Lead all animation stages throughout the full IP lifecycle: modeling → 3D printing → rigging & animation → functional demo videos. 4.Deliver enterprise-level projects including game IP content, brand commercials, virtual worlds / VR experiences, celebrity fashion replica assets, complying with industry pipeline standards for games and film & television. 5.Act as the core quality benchmark for the team, oversee high-level aesthetics of animation acting and timing, and establish standardized guidelines for rigging and animation production.

1、负责 IP、角色、产品的绑定、动画、表演与镜头,覆盖从资产到成片的全流程; 2、基于 AI 生成的 3D 资产完成绑定(Rigging)、动画、动作与特效; 3、主导 IP 全流程中的动画环节:建模 → 3D 打印 → 绑定动画 → 功能演示片; 4、服务企业级项目(游戏 IP、品牌广告片、虚拟世界 / VR、明星时尚同款等),满足游戏 / 影视管线标准; 5、作为品质锚点,把控动画表演与节奏的高级审美,建立绑定与动画规范。

1. Background in animation, game art or film & television with over 5 years of working experience. 2. Proficient in rigging and animation tools including Maya, Blender and C4D; familiar with animation pipelines of Unreal and Unity. 3. Solid expertise in rigging, animation, motion design and character performance, with sound grasp of fundamental animation principles and cinematography. 4. Proven track record of end-to-end delivery for large B-side projects such as top-tier game IPs, film productions and brand commercials; demo reel required. 5. Well-versed in asset pipelines including topology, skeleton rigging, skinning, polygon budget and PBR workflow. 6. Open to AI tools and capable of integrating AI-generated assets into animation workflows.

Bonus Qualifications Experience with AIGC 3D, AI motion generation or motion capture. Knowledge of VFX and physical simulation, with Houdini proficiency. Able to write Python/MEL scripts to automate animation workflows (TD-oriented capabilities). Hands-on experience with world models, real-time interaction or VR projects.

1、动画 / 游戏美术 / 影视 相关背景,5 年以上经验; 2、精通 Maya、Blender、C4D 等绑定动画工具,熟悉 Unreal / Unity 动画管线; 3、扎实的绑定、动画、动作、表演功底,理解动画基本法则与镜头语言; 4、有完整的大 B 端项目交付经验(头部游戏 IP、影视、品牌广告片等),需提供 demo reel; 5、熟悉资产管线:拓扑、骨骼、蒙皮、面数预算、PBR; 6、拥抱 AI 工具,能把 AI 生成资产纳入动画工作流。

【加分项】 有 AIGC 3D、AI 动作生成或动捕经验。 懂特效(VFX)、物理模拟、Houdini。 能写 Python / MEL 脚本做动画自动化(偏 TD 属性)。 有世界模型、实时交互或 VR 项目经验。

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