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Open nowPosted 115 days ago

VFX Artist

Arbetsförmedlingen (Platsbanken)39,552 open roles

Where
Stockholm, Stockholms län, Sweden
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Your applicationOpen nowVFX ArtistArbetsförmedlingen (Platsbanken) · Stockholm, Stockholms län, Sweden
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This job: posted 115 days ago

The posting

We're looking for a FX Artist to craft believable, high-fidelity real-time effects for a visually grounded game. You'll be responsible for the explosions, fire, smoke, fluids, weather, environmental ambiance, weapon and impact effects, and gameplay-critical readability that make our world feel physical and alive. You'll work closely with art, design, and engineering to push realism while hitting performance and clarity targets. Example of responsibilities

Create and own high-quality real-time visual effects: fire, smoke, explosions, debris, fluids, atmospherics, weather, and surface/impact responses, grounded in real-world reference.

Build effects that balance visual fidelity, gameplay readability, and runtime performance across target platforms.

Author shaders and materials for FX, and collaborate with tech artists/engineers on simulation, lighting integration, and optimization.

Develop and maintain reusable VFX systems, tools, and libraries to scale quality across the team.

Partner with design and animation to ensure effects communicate gameplay clearly (telegraphs, hit feedback, state changes).

Profile and optimize effects (overdraw, particle counts, draw calls, GPU cost) and debug issues across the pipeline.

Contribute to look development, references, and visual targets alongside the Art Director and VFX Lead.

It would be awesome if you have

5+ years of professional VFX experience in games, with at least one shipped title (or comparable production work).

Strong real-time VFX skills in a modern engine; Unreal Engine (Niagara) and/or Unity (VFX Graph/Shuriken).

Solid understanding of the physics and behavior behind realistic effects

Proficiency with node-based shaders/materials and a good grasp of real-time lighting and rendering.

Experience authoring textures and simulations using tools such as Houdini, EmberGen, Substance, or similar.

A strong artistic eye, timing, silhouette, color, composition, and motion.

Performance-minded: comfortable profiling and optimizing for frame budgets.

Strong communication and collaboration skills across art, design, and engineering.

Nice to have

Houdini for VFX simulation and tool/HDA creation.

Experience with fluid/destruction systems (e.g., Chaos, FLIP/Pyro).

Scripting (Python, Blueprint, or similar) for tooling and automation.

Background in film/VFX or a strong traditional art/photography foundation.

At Embark we offer competitive salaries, a generous profit-sharing program, and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome people from all backgrounds and are looking forward to reading more about you (in English)!

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