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Open nowPosted 792 days ago

Game Designer (Volunteer)

corporate-clash1 open role

Where
International
Work mode
Remote
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Your applicationOpen nowGame Designer (Volunteer)corporate-clash · International
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  6. 57.8%60 days
This job: posted 792 days ago

The posting

About Us

Established in 2018, Corporate Clash is a 501(c)(3) non-profit game studio developing and expanding Toontown: Corporate Clash, the fan-favorite re-imagination of the defunct Disney MMO, Toontown Online. We are proud to push the game and the genre forward by publishing large-scale updates not see in the original game, such as the Overclocked C.L.O. update and the Hires and Heroes update.

Our studio's aim is to serve and give back to the Toontown community: we have used our original characters to raise over $55k for charities through successful merch campaigns, and we provide an excellent training platform for aspiring talent to work in a large-scale team-based environment; many of our volunteers have used their experience at Corporate Clash to land jobs at companies and game studios.

The team is 100% volunteer led and run; no staff members receive salary or renumeration as part of their volunteering with the team. We ask our crew members to dedicate time to the projects they are assigned to on a regular basis, however we are flexible on working arrangements.

We are a fast-paced, dynamic yet fun and laid-back team. It’s very important for our crew members to feel like they’re included and having fun, and most of all, making contributions to keep the Toontown spirit alive!

About the Role

The Game Design Team is responsible for developing gameplay and related concepts, mechanics and systems for Corporate Clash.

As a Game Designer, you will be responsible for designing gameplay and refining concepts for use by the Creative and Technical teams to create new in-game content, and to revitalize existing in-game content.

You will improve the experience for our players by:

  • Being involved in discussions both small and large relating to the designing or reworking of systems, gameplay, and mechanics.
  • Creating and refining gameplay concepts for new gameplay, mechanics, and user systems.
  • Adhering to the direction of Corporate Clash’s game design when designing and balancing content.
  • Maintaining the documentation of ideas and concepts for future development.
  • Collaborating with the Creative and Technical teams to ensure the feasibility of designs.
  • Incorporating feedback from other members of the Game Design Team, as well as the Creative and Technical Teams.

Position Requirements

  • Be at least 18 years of age.
  • Have in-game activity within the last 3 months prior to the application.
  • Be proficient in refining designs based on both internal and community feedback.
  • Capable of planning ahead and understanding the implications of adding or adjusting a feature in the game.
  • Good communication skills, both written and spoken.
  • Capable of thriving in a team-based environment, including providing feedback to other team members, accepting criticism from other team members, and tweaking your work as needed.
  • Consistent amount of time weekly for contributions to Corporate Clash

Our Interview Process

  • We review your application for shortlisting.
  • If you are shortlisted, we will send you a takehome challenge that you will have to complete in a limited time (don't worry, you'll have plenty of time to finish it).
  • If selected, you will be asked to attend an interview with us.
  • If we think you're a great fit, we'll invite you to join our team!

Application Terms and Conditions

By submitting your application, you acknowledge and agree to the following:

  • Ownership: You retain ownership of all intellectual property rights in any example work as required by our application process ("Work"), including copyright.
  • Original Submissions Only: You shall only submit the application and any related Work (“Work”) that has been wholly authored by you.
  • Accurate Representation: The application, any supplemental documents and any Work submitted as part of the application are considered an essential part of the application. Any false representations may lead to immediate dismissal from the Corporate Clash Crew ("the Crew").
  • Evaluation Purposes Only: The Work will be used solely for evaluating your application. We will not use, implement, or incorporate the Work in our products or services without your separate, written permission.
  • No Compensation: You will not receive any compensation for the Work, and its submission does not constitute an offer to become a member of the Crew.
  • Independent Development: We may have existing or future projects with concepts, ideas, or features similar to those in the Work. You acknowledge that we are free to pursue these projects without any restrictions or obligations to you.
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