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Open nowPosted 41 days ago

CG Supervisor, Animation Studio

Dream Games18 open roles

Where
London
Work mode
On site
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Your applicationOpen nowCG Supervisor, Animation StudioDream Games · London
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The clock on this job

Early applications get read.

12.3% of postings close within 7 days. Measured by our own scanner across the market. Dream Games postings stay open a median of 25 days.

Share of postings closed within
  1. 2.1%1 day
  2. 4.5%3 days
  3. 12.3%7 days
  4. 19.3%14 days
  5. 35.6%30 days
  6. 58.1%60 days
This job: posted 41 days ago

Dream Games median: 25 days open

The posting

We are looking for an experienced CG Supervisor to join our growing animation studio in London. In this role, you are responsible to design & implement our creative & technical workflows that enable the creative vision for in-game cinematics, short form content and animated features. You are particularly experienced with look-development for animated feature films, and understand how the various departments contribute to the process to achieve visual excellence.

At Dream Games, all team members have a genuine chance to contribute to the final product and have an impact on the company. If you want to be part of a fast-growing company, you might be the person we are looking for.

Responsibilities

  • Working closely with the VFX Supervisor & Art team to understand their vision for the look of the film, and design methodologies to get the CG team there
  • Collaborate with the Technology team to purchase or build necessary tooling
  • Day-to-Day lead the Surfacing / Lighting / Compositing teams to ensure they have what they need and achieve the desired creative output
  • Streamline Workflows, Quality checks and Reviews to accelerate inventory flow & iteration on a feature film scale
  • Ensure high quality, render-efficient assets & lighting setups
  • Work with Production and Creative Leadership on Staffing & resource requirements: particularly for look-related domains & render requirements
  • Educate Artists and the wider team on evolving workflows

Requirements

  • Deep understanding of feature-animation-scale lookdev & lighting workflows
  • Expertise in key tools like Houdini (Solaris), Maya or Blender as well as shading & rendering in Renderman
  • Experience in designing for iteration: Multishot workflows, proceduralism, automation
  • Understanding of USD and how various teams contribute to the render scene
  • Background in Lookdev or Lighting favourable
  • Experience with AYON, Shader Writing, C++, and AI is a plus
  • Proven ability to manage complex projects with multiple stakeholders and tight deadlines
  • Experience working with both internal teams and external vendors
  • Appreciation and understanding of teamwork
  • Passion for storytelling, and animation
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