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Open nowPosted 15 days agoWe saw it 20 min after it went up

Concepteur audio technique / Technical Audio Designer

Highdive9 open roles

Where
Greater Montreal
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Your applicationOpen nowConcepteur audio technique / Technical Audio DesignerHighdive · Greater Montreal
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The clock on this job

Early applications get read.

13.6% of postings close within 7 days. Measured by our own scanner across the market. Highdive postings stay open a median of 34 days.

Share of postings closed within
  1. 2.3%1 day
  2. 4.7%3 days
  3. 13.6%7 days
  4. 21.9%14 days
  5. 36.9%30 days
  6. 59.0%60 days
This job: posted 15 days ago

Highdive median: 34 days open

The posting

En tant que concepteur audio technique, vous vous situez à l’intersection du design sonore et de l’ingénierie, transformant les éléments audio en systèmes en jeu performants et peaufinés. En collaboration avec les concepteurs sonores, les ingénieurs et les concepteurs techniques, vous intégrerez l’audio dans Unreal Engine et Wwise, concevrez des outils et optimiserez les performances. Il s’agit d’un rôle pratique destiné à une personne souhaitant évoluer à la jonction de la création et de la technique.

Contrat de 12 mois

Responsabilités:

  • Intégrer les éléments audio dans Unreal Engine à l’aide du moteur sonore Wwise, de l’élément source jusqu’au système jouable.
  • Concevoir et maintenir des systèmes audio basés sur les Blueprints.
  • Développer et améliorer des outils permettant d’accélérer le flux de travail des concepteurs sonores.
  • Profiler et optimiser l’audio en termes de CPU, mémoire, nombre de voix et flux (streaming) à l’aide du Wwise Profiler et d’Unreal Audio Insights.
  • Respecter les directives d’organisation des données et de mixage de Wwise afin de garantir la cohérence du contenu et sa capacité à passer à l’échelle.
  • Diagnostiquer et résoudre les problèmes audio en collaboration avec l’équipe de développement.
  • Rédiger et maintenir la documentation technique des fonctionnalités, outils et flux de travail audio.
  • Communiquer clairement les progrès et les contraintes techniques aux collaborateurs non techniques.

Exigences:

  • 3 ans ou plus d’expérience en audio technique, incluant un cycle de production complet jusqu’au lancement du jeu.
  • Compétences démontrables en intégration audio avec Unreal Engine et Wwise.
  • Solide maîtrise des Blueprints Unreal pour l’intégration audio.
  • Maîtrise de Wwise.
  • Connaissance pratique d’une station de travail audio numérique (DAW) telle que Reaper ou Pro Tools.
  • Fortes capacités de résolution de problèmes et souci du détail.
  • Capacité à apprendre rapidement de nouvelles technologies, outils et concepts.
  • Bonnes aptitudes en communication et travail d’équipe, incluant la capacité d’expliquer des contraintes techniques à des collaborateurs non techniques.
  • Intérêt réel pour l’audio technique appliqué au jeu vidéo, couplé à une bonne oreille.

Atouts:

  • Bonne compréhension de Wwise Spatial Audio.
  • Connaissance pratique de l’API Wwise Authoring (WAAPI).
  • Compétences en programmation d’scripts en Python ou C#.
  • Connaissance de base du C++ et de son rôle dans Unreal Engine.

Technical Audio Designer

As a Technical Audio Designer, you sit between sound design and engineering, turning audio assets into polished, performant in-game systems. Working with audio designers, engineers, and technical designers, you will implement audio in Unreal Engine and Wwise, build tooling, and optimize for performance. This is a hands-on role for someone who wants to grow at the intersection of creative and technical craft.

12-month contract

Responsibilities:

  • Integrate audio assets into Unreal Engine using the Wwise sound engine, from source asset to playable system.
  • Build and maintain Blueprint-based audio systems.
  • Develop and improve tools that speed up the audio designers' workflow.
  • Profile and optimize audio for CPU, memory, voice count, and streaming using the Wwise Profiler and Unreal Audio Insights.
  • Uphold Wwise data organization and mixing guidelines so content stays consistent and scales across the project.
  • Troubleshoot and resolve audio issues in collaboration with the development team.
  • Write and maintain technical documentation for audio features, tools, and workflows.
  • Communicate progress and technical constraints clearly to non-technical collaborators.

Required:

  • 3+ years of technical audio experience, including one full production cycle through ship.
  • Demonstrable audio implementation skills with Unreal Engine and Wwise.
  • Strong command of Unreal Blueprints for audio implementation.
  • Proficient with Wwise.
  • Working knowledge of a DAW such as Reaper or Pro Tools.
  • Strong problem-solving skills and attention to detail.
  • Ability to quickly learn new technology, tools, and concepts.
  • Good communication and teamwork abilities, including explaining technical constraints to non-technical collaborators.
  • Genuine interest in technical audio for games, with a good ear.

Nice to have:

  • Good understanding of Wwise Spatial Audio.
  • Working knowledge of the Wwise Authoring API (WAAPI).
  • Scripting abilities in Python or C#.
  • Surface level understanding of C++ and its role in Unreal Engine.

Justification des exigences linguistiques

NetEase s'engage à favoriser un environnement de travail francophone pour ses employés au Québec. Tous les efforts ont été faits pour éviter d'exiger une langue autre que le français pour ce poste.

Cependant, la maîtrise de l'anglais est essentielle pour ce poste, car l'employé devra communiquer régulièrement avec des collègues et des parties prenantes situés à l'extérieur du Québec, où l'anglais est la principale langue de communication entre les bureaux.

Language Requirement Justification

NetEase is committed to supporting a French-speaking workenvironment for its employees in Quebec. Every effort has been made to avoidrequiring a language other than French for this position.

However, proficiency in English is essential for thisrole because the employee will be required to communicate regularly with colleagues and stakeholders located outside Quebec, where English is theprimary language of communication between offices.

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