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Open nowPosted 56 days ago

3D Artist

Jam City15 open roles

Where
Montevideo
Work mode
Hybrid
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Your applicationOpen now3D ArtistJam City · Montevideo
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The clock on this job

Early applications get read.

12.3% of postings close within 7 days. Measured by our own scanner across the market. Jam City postings stay open a median of 47 days.

Share of postings closed within
  1. 2.1%1 day
  2. 4.5%3 days
  3. 12.3%7 days
  4. 19.7%14 days
  5. 35.6%30 days
  6. 58.0%60 days
This job: posted 56 days ago

Jam City median: 47 days open

The posting

We are looking for a 3D Artist to work on a brand new game at the Jam City Narrative Game division. Your role is to contribute to the game team by providing the best in class 3D art. You will be modeling and texturing props, environments and characters, as well as implementing the assets in engine.

**In order to be considered, you MUST provide us with either a link to an online portfolio, website or a pdf showcasing recent artwork upon application.

RESPONSIBILITIES

  • Perform modeling and texturing at an exemplary level.
  • Create high-quality and optimized 3D environments, props and characters.
  • Work with your Art Lead and Art Director in establishing and maintaining the look of a 3D project.
  • Identify, troubleshoot and resolve visual issues with in-game environment assets and character environment interaction.
  • Identify and develop pipeline advantages, ensuring that assets are created in the most efficient way possible.
  • Interface with Lead Artist, Art Director, Producers, and other project leads on various issues and deadlines.
  • Identify and solve aesthetic and technical issues in the development process.
  • May be called upon to support the tech art team with simple rigging and skinning tasks.

REQUIREMENTS

  • 3+ years of 3D game experience.
  • Must have worked on at least one 3D game from conception to completion.
  • Complete mastery of Maya and Adobe Creative Suite.
  • Rendering and real-time shader development awareness.
  • Experience with Substance Painter and PBR materials.
  • Ability to work in a broad range of subjects and styles.
  • Firm grasp of both Environment and Character art process.
  • Good understanding of human and animal anatomy.
  • Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.
  • Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.
  • Excellent problem-solving ability.
  • Art Degree or similar working experience.
  • Excellent knowledge of Unity and its URP renderer
  • Excellent grasp of the English language.

NICE TO HAVE

  • Strong 2D concept and illustration skills.
  • Rigging experience in Maya.
  • Scripting experience in Maya (Mel or Python).
  • Shader creation experience in any shader graph tool.
  • Knowledge of Substance Designer.
  • Experience with ZBrush.
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