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Open nowPosted 9 hours ago

Art Director

Joyteractive6 open roles

Where
Poland
Work mode
Remote
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Your applicationOpen nowArt DirectorJoyteractive · Poland
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The clock on this job

Early applications get read.

13.1% of postings close within 7 days. Measured by our own scanner across the market. Joyteractive postings stay open a median of 22 days.

Share of postings closed within
  1. 2.2%1 day
  2. 4.7%3 days
  3. 13.1%7 days
  4. 21.1%14 days
  5. 35.8%30 days
  6. 59.0%60 days
This job: posted 9 hours ago

Joyteractive median: 22 days open

The posting

🚀 We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!

🔝 Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US: 🏆 #1 in the Cryptogram niche by downloads ✏️ #3 in Word Games

We’re looking for an experienced Art Director to join the Picture Blast Solitaire team. The role combines art, UX and game feel, covering how the game looks and how good it feels to play at every moment, in close collaboration with the product team.

What are you working on?

- Genres: Puzzle, Word Games, Casual

- Platforms: Mobile, iOS, Android

For which tasks (responsibilities)?

- Review the current visuals and UX of the project and prepare a prioritized improvement plan

- Improve game feel: animations, feedback on player actions, satisfying moments at key points of gameplay

- Create and maintain the game’s style guide: palette, UI elements, fonts, rules for animations and effects

- Develop the game’s visual style, including potential major changes such as backgrounds and the overall visual approach, and prepare variants for A/B tests

- Lead the art team: set tasks, review work, give feedback, support growth

- Set tasks for and review UX flows and interfaces

- Set tasks for animations and VFX, review and accept results in the build

- Take part in new feature development from the concept stage: the visual and UX side of the feature and its integration into the overall style

- Review and approve all visual assets before they go into the game

- Check visuals in the build on devices and set fix tasks for the development team

What kind of professional are we looking for?

- 3+ years in game development as an Art Director or Art Lead

- Experience with mobile casual projects where visuals and game feel are key: puzzle, coloring, hidden object, merge, match-3, farm

- Experience with a LiveOps product

- A portfolio of projects where you were responsible for the visuals

- Deep expertise in 2D art, UI/UX and game feel for mobile games

- Experience leading an art team: setting tasks, reviewing work, hiring, developing artists

- Experience setting tasks for and reviewing UI/UX in mobile games: mobile interface patterns, readability on small screens, onboarding

- Understanding of animation and VFX production, including integration into Unity (Spine or similar), at the level of setting tasks and accepting results

- Deep understanding of current AI tools for art

- Understanding of mobile device technical constraints

- Experience working in a product team in close collaboration with the producer, game design and development

Nice to have

- Experience independently defining the visual direction of a product that has been released

- Experience working on successful projects with a multi-million audience

- Experience organizing large-scale production of illustrated content in a consistent style

- Hands-on experience implementing AI in art production

What are the conditions and bonuses?

- 🌴 18 business days of compensated day-offs

- 8 paid Personal Days a year + 1 day is added every year

- 👉 Flexible Public Holidays policy

- ❤️‍🩹 100% Sick Leave compensation

- 💻 Payment for wear and tear on equipment while using a personal computer

- 🌐 Remote work

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