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Open nowPosted 3 hours agoWe saw it 40 min after it went up

Technical Animator / Rigger (Maya, Unreal)

Magic Media

Where
Buenos Aires, Argentina
Work mode
Remote
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Your applicationOpen nowTechnical Animator / Rigger (Maya, Unreal)Magic Media · Buenos Aires, Argentina
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  5. 37.8%30 days
  6. 59.0%60 days
This job: posted 3 hours ago

The posting

Magic Media is a pioneering media, entertainment, and tech group powered by creativity and innovation. We have a physical presence in 15 countries and expertise in the areas of art, animation, cybersecurity, game development, software development, VFX, and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.

We are looking for an experienced Technical Animator / Rigger to join our team on an undisclosed game project. You will be fully embedded within our client's internal team, creating robust, animator-friendly rigs for realistic and semi-realistic characters in Maya and ensuring high-quality deformation and Unreal Engine integration.

What you will do:

  • Build and maintain character rigs in Maya using mGear (including custom build steps and biped templates).
  • Work with and extend existing biped rig templates.
  • Deliver high-quality skinning and anatomical deformation for characters.
  • Skin character clothing and outfits, solving the challenges introduced by different costumes.
  • Create prop, vehicle, and mechanical rigs, including simple control rigs for articulated or predefined mechanical movement.
  • Integrate and support rigs in Unreal Engine.
  • Collaborate daily with artists, leads, and production across disciplines, taking part in reviews and iterating on feedback as part of an integrated development team.

Engagement details: Contract, Remote (CET time zone / core working hours).

Requirements

  • 5+ years of professional experience in character rigging and technical animation for games.
  • A showreel demonstrating realistic / semi-realistic character rigging, skinning, and deformation work.
  • Strong realistic / semi-realistic character rigging skills in Maya.
  • Experience with mGear, including working with or extending existing biped rig templates.
  • Able to work consistently within CET time zone core hours.
  • Excellent communication skills and comfort with day-to-day cross-discipline collaboration, reviews, and iteration.

Desirable pluses:

  • Experience with custom mGear build steps.
  • Familiarity with RBF-driven deformation.
  • Experience with MetaHuman.
  • Experience with secondary-motion workflows and physics in both Maya and Unreal Engine.
  • Passion for making and playing great games, with an awareness of current titles and industry trends.

Benefits

  • Project based remote position with a possibility for long term engagement.
  • An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
  • Be part of an international group with offices worldwide.
  • Career growth and development.
  • Working closely with a team of like-minded people in a fast-paced, multicultural environment.
  • Ongoing training and professional self-improvement opportunities.
  • An inclusive culture and open communication.

To apply, please submit your resume, showreel, and a cover letter detailing your relevant experience.

At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on a console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.

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