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Open nowPosted 1457 days ago

Engineering Manager

Mojang

Where
Stockholm
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Your applicationOpen nowEngineering ManagerMojang · Stockholm
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Early applications get read.

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Share of postings closed within
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  4. 18.1%14 days
  5. 35.6%30 days
  6. 44.6%60 days
This job: posted 1457 days ago

The posting

We are a vibrant team creating games together, with an ambition to inspire future generations and to build a better tomorrow. We are looking for you, a Senior UI Artist with experience from AAA game development, to join our inclusive Stockholm studio and one of our new game teams.

As Senior UI Artist, you will work in a cross-functional team to establish the look and feel for the UI art together with the Art Director. We believe you have experience working hands-on with UI implementation and animation in a game engine, for example, Unreal Engine.

Responsibilities

  • Working closely with UX designers and developers to create high-quality UI design and UI artifacts, including iconography, pixel art, and animations.
  • Executing all UI design stages and coordinating with the team from concept to final implementation phase.
  • Create beautiful and functional assets in line with our guidelines.
  • Maintain the UI art direction in synchronization with AD and Creative Director.
  • Support the creation of new guidelines for UI design.
  • Performing iterations on design based on feedback from users and your colleagues.
  • Under the leadership of the AD, work with external partners on UI art deliverables – quality control to achieve visual excellence.

To succeed in this role, we believe that you have some of the following:

  • Experience with developing games for consoles, live service development and familiarity with action and RPG games.
  • A portfolio that demonstrates versatility and high artistic skills in areas including UI, graphic design, animation, motion graphics and pixel art.
  • Able to visualize ideas, as well as delivering them from concept through to implementation.
  • Comfortable in creating hands-on art such as mood boards, sketches and visual targets.
  • A great collaborator and communicator with an ability to adapt to any context - be it interpersonal or in a team, discipline or studio context.
  • Self-organized, with the ability to work with several scrum-teams
  • Able to successfully establish, document and enable processes for long term sustainability.
  • Experience with Photoshop, After Effects and Figma, Sketch, XD or similar design tools.
  • Experience with 3d software, such as Blender, Maya or equivalent.
  • Having a good understanding and working knowledge of a game engine such as Unreal, Unity or equivalent.
  • You are someone who cares about people and can help us build an inclusive, open, and friendly work environment.

If this sounds like a fit to you and you want to be part of a dynamic game studio, do not hesitate to apply.

We look forward to hearing from you!

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