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Open nowPosted today

Unity VFX Artist

MyCareersFuture97,045 open roles

Pay
SGD 6,000 – SGD 12,000 a month
Where
Central, Singapore
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Your applicationOpen nowUnity VFX ArtistMyCareersFuture · Central, Singapore
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  2. 3.6%3 days
  3. 8.1%7 days
  4. 15.1%14 days
  5. 34.0%30 days
This job: posted today

MyCareersFuture median: 3 days open

The posting

About the Role

We are looking for a Unity VFX Artist to create high-quality real-time visual effects for a realistic game project.

You will develop character abilities, combat feedback, environmental effects, and other gameplay-driven VFX, taking ownership from initial concept through final implementation in Unity.

Working closely with animation, gameplay, engineering, design, and art teams, you will ensure that effects deliver strong visual impact, clear player feedback, and reliable performance while supporting the project’s artistic direction.

Responsibilities

  • Create real-time VFX for character abilities, combat actions, weapons, impacts, and environments.
  • Develop effects such as fire, smoke, explosions, electricity, energy fields, shockwaves, trails, debris, and atmospheric effects.
  • Shape effect timing, scale, composition, motion, and intensity to support gameplay readability and combat impact.
  • Own VFX assets from concept and prototyping through implementation, iteration, optimization, and final delivery.
  • Create particle systems, flipbook textures, mesh-based effects, materials, animated materials, and Shader Graph effects in Unity.
  • Collaborate with animators, designers, engineers, and technical artists to integrate effects into gameplay.
  • Evaluate effects in actual gameplay and refine them against the project’s visual and performance standards.
  • Optimize overdraw, particle counts, shader complexity, and memory usage while maintaining visual quality.
  • Resolve visual and technical issues and contribute to VFX workflows and quality standards.

Requirements

  • Professional experience creating real-time VFX for games, with a strong portfolio or demo reel demonstrating gameplay and combat effects.
  • Ability to independently deliver complete effects from concept to final in-engine implementation.
  • Strong understanding of realistic or semi-realistic effects, including natural motion, scale, timing, lighting, and physical behavior.
  • Proficiency with Unity’s Particle System and real-time VFX production workflows.
  • Working knowledge of Shader Graph, materials, texture animation, flipbooks, and mesh-based effects.
  • Strong artistic foundation in color, composition, shape, motion, and rhythm.
  • Good understanding of gameplay readability, visual hierarchy, combat feedback, and effect layering.
  • Practical knowledge of real-time rendering constraints and VFX optimization.
  • Strong communication skills and the ability to translate creative and gameplay requirements into polished, production-ready effects.

Nice to Have

  • Experience with action games, character abilities, weapons, or combat-focused gameplay.
  • Experience on realistic, AAA, console, or high-quality mobile game projects.
  • Credits on at least one shipped game.
  • Knowledge of custom shaders, HLSL, or advanced Unity material development.
  • Experience with Houdini, EmberGen, Blender, Maya, Photoshop, Substance 3D, or similar tools.
  • Experience creating weather, destruction, fire, smoke, dust, fog, or other environmental effects.
  • Strong cinematic judgment in staging, camera presentation, and dramatic timing.
  • Experience mentoring VFX artists or improving team workflows.

How to Apply

Please submit your resume and portfolio or demo reel. For featured projects, briefly describe your responsibilities and identify the effects you personally created and implemented.

Please also include your current location and availability.

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