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Open nowPosted 32 days ago

VFX Artist

Naughty Dog17 open roles

Pay
$58 – $72 an hour
Where
United States, Santa Monica, CA
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Your applicationOpen nowVFX ArtistNaughty Dog · United States, Santa Monica, CA
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The clock on this job

Early applications get read.

12.3% of postings close within 7 days. Measured by our own scanner across the market. Naughty Dog postings stay open a median of 42 days.

Share of postings closed within
  1. 2.1%1 day
  2. 4.5%3 days
  3. 12.3%7 days
  4. 19.3%14 days
  5. 35.6%30 days
  6. 57.8%60 days
This job: posted 32 days ago

Naughty Dog median: 42 days open

The posting

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.

This is a hybrid / onsite position.

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us!

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

Naughty Dog is seeking a Visual Effects Artist to come join our team! This talented individual should be able to work with minimal input and feel comfortable working in a team environment. Our ideal candidate has a background in VFX and a passion for video games.

What you will do:

  • Visualize, create and implement real-time visual effects
  • Create effects that work optimally on the target platform
  • Be proactive and self-motivated, seeking out tasks remaining to be done
  • Collaborate with other effects artists, and the rest of the development team to make the best game possible
  • Additional responsibilities may be assigned as needed

What skills you will use:

  • Technical knowledge and artistic abilities working with sprite type particles and materials within a game engine or equivalent VFX experience on movies/tv/commercials that have aired
  • Ability to optimize effects such that they run/render efficiently AND look great
  • Strong sense of form, color, timing, and composition
  • Advanced problem solving techniques and patience to resolve the numerous hurdles that present themselves while working to achieve the highest quality effects
  • Natural tendency to take on a problem and to work with others until the problem is resolved

#LI-AC

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$57.98—$72.45 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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