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Open nowPosted 2 days ago

Member of Technical Staff, Research Engineer

Pantograph9 open roles

Where
San Francisco
Work mode
On site
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Your applicationOpen nowMember of Technical Staff, Research EngineerPantograph · San Francisco
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Early applications get read.

13.9% of postings close within 7 days. Measured by our own scanner across the market.

Share of postings closed within
  1. 2.2%1 day
  2. 4.7%3 days
  3. 13.9%7 days
  4. 22.4%14 days
  5. 38.1%30 days
  6. 59.0%60 days
This job: posted 2 days ago

The posting

Pantograph is training general models that start by watching internet-scale video and end up on robots. We think the path to capable robots runs through general intelligence rather than narrow, robot-specific skills. We're scaling simple methods across video games, real-world video, and our own fleet of affordable, durable robots.

We're looking for a research engineer to help us train increasingly capable models across enormous and diverse datasets.

You'll work across the boundary between research and engineering: implementing new ideas, scaling experiments across large GPU clusters, building the systems that let us iterate quickly, and figuring out why things aren't working. The work spans large-scale model training, multimodal representation learning, reinforcement learning, data processing, evaluation, and the infrastructure required to support all of it.

You might be a good fit if you:

- Have trained models across large GPU clusters and are comfortable working with Kubernetes

- Have built or operated complex distributed systems

- Have worked with multi-terabyte or multi-petabyte datasets

- Are comfortable with large-scale data processing tools

- Care deeply about observability and collect enough metrics to understand what every part of a system is doing

- Are comfortable moving between research code and production-quality systems

- Like running experiments, getting surprising results, and digging in until you understand why

- Move quickly and reach for simple approaches before complicated ones

Nice to have:

- Experience with JAX

- Experience writing CUDA kernels or otherwise optimizing GPU workloads

- Low-level Linux or kernel programming experience

- Experience with large-scale video or multimodal datasets

- Experience building training or evaluation infrastructure

- Experience with distributed training

- Experience deploying models into real-world systems, especially robotics

We care much more about what you've built than any specific credential. We're a small, fast-moving team working together in person in San Francisco. If you're excited about architecting novel systems at unprecedented scale, we'd love to talk.

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