Skip to content

Open nowPosted 12 days agoWe saw it 112 min after it went up

Principal Animation Artist - Unpublished R&D Product

Riot Games184 open roles

Where
Shanghai, China
Get the CV for this job

From $25 per CV, paid once. No subscription.

Your applicationOpen nowPrincipal Animation Artist - Unpublished R&D ProductRiot Games · Shanghai, China
  1. YouYes, apply to this one.

  2. CV RocketCV written for this posting.

  3. 25 readersRecruiter, hiring manager, skeptic. Round after round.

  4. CV RocketApplied on Riot Games's own form.

The reply lands in your private mailbox

3×more interviews than doing it yourself with ChatGPT.

The clock on this job

Early applications get read.

12.3% of postings close within 7 days. Measured by our own scanner across the market. Riot Games postings stay open a median of 45 days.

Share of postings closed within
  1. 2.1%1 day
  2. 4.5%3 days
  3. 12.3%7 days
  4. 19.7%14 days
  5. 35.6%30 days
  6. 58.0%60 days
This job: posted 12 days ago

Riot Games median: 45 days open

The posting

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

That's where you come in.

As a Principal Animation Artist at Riot you will define craft standards, coach the animation team and influence other disciplines, including VFX artists, character artists, and rigging technical artists. You will help direct the animation experience and communicate that vision to team members. A great reel will showcase a diverse selection of character-driven and interactive animation, and a strong foundation in the principles of animation, including weight, anticipation, and impact. Your craft expertise will breathe life into iconic and beloved characters for players.

As a Principal Animation Artist on the Unpublished R&D Product, you will be responsible for all aspects of player-facing animation systems and character performance, from early ideation through final shipping-quality release. Your critical eye for quality and appeal will help strengthen our animation style. You will report into the Art Director of the team.

Responsibilities:

  • Drive the quality and direction of gameplay animation, ensuring a high bar for responsiveness, clarity, and cohesion.
  • Own and evolve multiple player-facing animation systems, ensuring scalability and consistency across features.
  • Define and establish animation best practices, workflows, and quality standards for the team.
  • Partner with design, engineering, and technical art to shape animation systems and influence gameplay integration.
  • Anticipate systemic challenges and lead solutions that improve long-term reliability and performance.
  • Guide and mentor animators, elevating craft quality across the team.
  • Influence cross-team collaboration and alignment on animation-related systems and pipelines.
  • Identify opportunities to improve tools, pipelines, and production strategies at a broader level.

Required Qualifications:

  • 10+ years of professional experience in game or entertainment animation.
  • Experience defining animation pipelines or standards at a team or project level.
  • Expert proficiency in Maya.
  • Extensive experience working with Unreal Engine.
  • Deep understanding of animation systems, state machines, and runtime behaviors.
  • Experience owning and delivering complex animation systems across a project lifecycle.
  • Experience mentoring and elevating other animators.
  • Fluency in Mandarin Chinese.

Desired Qualifications:.

  • Proficiency in English.
  • Background in both gameplay and cinematic animation workflows.
  • Experience collaborating on complex system design with engineering and design.
  • Strong understanding of performance considerations in real-time animation.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!

From $25, paid onceGet the CV for this job

What happens when you press

One press. We do the rest.

  1. A CV for this posting

    Written against Riot Games's own wording, from every piece of relevant proof in your profile.

  2. 25 readers review it

    Recruiter, hiring manager, skeptic and more read every draft, round after round. You get the best round.

    The review screen in CV Rocket: how each CV was read, round by round.
  3. We apply on Riot Games's form

    Our application engine gets through the hardest forms there are. Where a question needs you, AI suggests the best answer. Don't want us applying from our IP addresses? Use our Chrome extension: we apply straight from your own browser.

    An application in CV Rocket: every answer filled in on the employer's form.
  4. Every reply, sorted

    Riot Games's answer lands in your private mailbox, and we classify it on arrival: interview, question, rejection.

    The CV Rocket inbox: each employer reply classified as an interview, an action or a rejection.
  5. Reply with AI

    AI helps you write the email, checks it and sends it. We show you whether the recruiter read it.

  6. The interview in your calendar

    Full integration with your calendar. The invitation goes straight in.

    An interview invitation in the CV Rocket inbox, added to the candidate's calendar.
Get the CV for this job

From $25 per CV, paid once. No subscription.

Why it works

3×

more interviews than doing it yourself with ChatGPT.

ChatGPT writes a CV and never learns what happened to it. We see every reply. For each CV we know:

  • How it was written, and how the review scored it
  • When we applied, and how long after the posting went up
  • Which posting, which company, which city
  • Who got the interview, and who heard nothing

That is how we know which CVs get called.

Get the CV for this job

From $25 per CV, paid once. No subscription.

The numbers game

More applications. More interviews.

Every application goes out with its own CV, written for that posting and paid once. Send enough of them and the law of large numbers finds you the job.

By hand5–10
With CV Rocket100
applications a day

Before you press

Straight answers

Get the CV for this job

From $25 per CV, paid once. No subscription.

What if my background isn't good enough?

We make the most of the background you have. The CV uses every piece of relevant proof your profile holds, and one of the 25 readers reads your whole profile and flags what the CV left out.

Do you really apply for me?

Yes, on the employer's own form, the hardest ones included. Where a question needs you, you answer it right there and AI suggests the best answer. Don't want us applying from our IP addresses? Use our Chrome extension: we apply straight from your own browser.

Is it a subscription?

No. You pay once per CV, from $25. Every application goes out with its own CV, written for that posting.

One job. One CV.
Paid once.

Pick the posting you want. We write for it, apply for you and catch the reply.

Get the CV for this job

From $25 per CV, paid once. No subscription.