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Open nowPosted 74 days ago

QA Tester (f/m/d)

swiftgames1 open role

Where
Berlin, Germany
Work mode
Hybrid
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Your applicationOpen nowQA Tester (f/m/d)swiftgames · Berlin, Germany
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This job: posted 74 days ago

The posting

QA Tester (f/m/d)

Full-Time | Berlin, Germany

Swift Games is a Berlin mobile game studio and part of Ares Interactive, the cross-platform free-to-play group founded in 2024 by former Glu Mobile CEO Niccolo de Masi. Our 20+ person team (design, art, development, marketing) builds Heroes vs. Hordes, our flagship survival action roguelite RPG with 13M+ installs and a global player base that keeps growing. We've also just launched The Walking Dead: Aftermath, built on AMC's The Walking Dead license, so the studio has real momentum right now.

We're looking for a QA Tester to help us maintain a high quality bar on Heroes vs. Hordes as we continue to scale the game. You'll take ownership of hands-on testing, bug reporting, and QA coordination across features and releases, working closely with development, design, product, and community to catch issues before they reach players.

What you'll do:

  • Test new features, systems, SDK integrations, and releases on Heroes vs. Hordes, with a strong focus on manual and exploratory testing
  • Create clear, reproducible bug reports and independently maintain test cases, checklists, and test plans
  • Coordinate testing within the sprint, identify QA risks, and make sure important areas are covered before release
  • Turn player-reported issues from Discord and Helpshift into clean, actionable bug tickets, working alongside our Community Manager to translate player language into technical detail
  • Own localization QA checks, making sure translated text appears correctly in-game, fits the available space, and makes sense in context
  • Collaborate closely with developers, design, and product to catch issues early, validate fixes, and track build quality and rollout health
  • Investigate bugs beyond the initial symptoms, gathering useful context, reproduction steps, device information, logs, or other relevant details where possible
  • Bring a player's perspective to identify bugs, usability issues, and rough edges that could affect the player experience
  • Help improve our QA processes, documentation, and testing practices as the game and team continue to grow

What you'll bring (must-haves):

  • 3+ years of professional experience in QA, software testing, or game testing
  • Previous QA experience in the games industry, especially mobile or free-to-play games
  • Strong understanding of manual and exploratory testing, including how to approach feature testing, regression testing, and release validation
  • Experience writing clear bug reports, test cases, and practical test plans
  • Confidence working independently and taking ownership of QA tasks within a sprint
  • Strong written communication in English, since bug reports and player-to-ticket translation live or die on clarity
  • Genuine interest in mobile games, especially roguelite or roguelike action games
  • Detail-oriented, organized, and comfortable collaborating across disciplines
  • Openness to using AI tools in your daily work to move faster and cut the busywork (it's how we operate)
  • Familiarity with bug tracking tools such as JIRA or similar

Nice to have:

  • Familiarity with agile workflows, sprint planning, and release processes
  • Experience testing mobile applications across different devices, operating systems, and configurations
  • Basic SQL or programming knowledge
  • Experience with DevOps tools like GitLab
  • Experience investigating logs, analytics, crash reports, or other technical debugging information

We know that women and candidates from underrepresented backgrounds often hold back from applying unless they meet every single point. If you're excited about this role but don't tick every box, please apply anyway. We'd rather hear from you.

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