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Open nowPosted 24 days agoWe saw it 118 min after it went up

Gameplay Animator (Player)

Techland S.A.23 open roles

Where
Wrocław, Województwo dolnośląskie, Poland
Work mode
On site
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Your applicationOpen nowGameplay Animator (Player)Techland S.A. · Wrocław, Województwo dolnośląskie, Poland
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The clock on this job

Early applications get read.

12.3% of postings close within 7 days. Measured by our own scanner across the market. Techland S.A. postings stay open a median of 12 days.

Share of postings closed within
  1. 2.1%1 day
  2. 4.5%3 days
  3. 12.3%7 days
  4. 19.3%14 days
  5. 35.6%30 days
  6. 57.8%60 days
This job: posted 24 days ago

Techland S.A. median: 12 days open

The posting

Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

Animators at Techland work in interdisciplinary teams. Together with programmers and designers are an integral part of the game creation process.

Your daily tasks:

  • Creating character and object animations for AAA games,
  • Crafting gameplay experience,
  • Integrating created animations into the game engine's animation system

Qualifications

  • At least 2 years of experience in the video games industry,
  • Experience in working on AAA games (for PC, PS4, Xbox One),
  • Familiarity with animation systems (e.g. Unreal, Unity),
  • Proficiency with 3D software, such as 3ds Max, MotionBuilder or Maya,
  • Experience with motion capture, including session planning, performing or directing and data analysis
  • Strong experience with keyframe animation
  • Experience working on tasks autonomously and delivering results on time,
  • Good communication skills to interact with other teams - programmers, 2D artists, 3D artists, VFX artists, etc.,
  • Passion for games, knowledge of and interest in the gamedev industry,
  • Very good command of English.

Nice to have

  • Practical knowledge of setting up Unreal Engine animation systems (state machines, animation montages, blend spaces),
  • Experience working with Motion Matching technology,
  • Strong ability to troubleshoot and solve technical animation challenges.

Additional Information

What we offer:

  • A dedicated Buddy who will support you in your daily tasks.
  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).
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