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Game Engine Engineer

thatgamecompany

China - Shanghai

RESPONSIBILITIES

- Analyze and resolve complex game performance bottlenecks, optimizing CPU/GPU, memory, energy, and I/O usage across a wide spectrum of Android devices

- Evaluate team workflows to identify inefficiencies, developing solutions that streamline engineering processes and proactively reduce technical debt

- Design and implement robust Android performance testing metrics and automated pipelines to elevate the gameplay development experience

- Diagnose and fix rendering anomalies and runtime issues, including frame-rate drops, graphical artifacts, and memory leaks

- Collaborate closely with various disciplines, including artists, designers, and other engineers, to gather requirements, deliver and iterate on features

REQUIRED SKILLS

- 5+ years of professional software development experience using C++

- Strong foundation in computer science, applied mathematics, and analytical modeling

- Deep understanding of the Android ecosystem and mobile game development

- Experience with multithreading, performance analysis, and code optimization

- Proficiency in at least one Graphics API (Vulkan, OpenGL, or Metal)

- Fluent in written English for professional communications

PREFERRED SKILLS

- Cross-platform development experience (iOS/Windows/PlayStation/Nintendo Switch)

- Familiarity with Lua, or similar scripting languages

- Ability to discuss or share examples of advanced C++ work (e.g., custom engines, renderers, or similar projects)

Seen 13 hours ago · thatgamecompany postings close after a median of 8 days.

Original posting on thatgamecompany's site ↗

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