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Open nowPosted 37 hours agoWe saw it 9 min after it went up

Animateur·trice technique sénior - [March of Giants]

Ubisoft329 open roles

Where
Montreal, QC, Canada
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On site
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Your applicationOpen nowAnimateur·trice technique sénior - [March of Giants]Ubisoft · Montreal, QC, Canada
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The clock on this job

Early applications get read.

10.5% of postings close within 7 days. Measured by our own scanner across the market. Ubisoft postings stay open a median of 10 days.

Share of postings closed within
  1. 2.1%1 day
  2. 4.3%3 days
  3. 10.5%7 days
  4. 15.9%14 days
  5. 34.1%30 days
This job: posted 37 hours ago

Ubisoft median: 10 days open

The posting

Description de l'entreprise

Ubisoft est une référence mondiale du jeu vidéo, avec des équipes réparties aux quatre coins du monde qui créent des expériences de jeu originales et mémorables, de Assassin’s Creed à Rainbow Six en passant par Just Dance et bien d’autres encore. Nous croyons que la diversité des points de vue fait progresser à la fois les joueurs et les équipes. Si vous êtes passionné·e par l’innovation et que vous souhaitez repousser les limites du divertissement, rejoignez notre aventure et aidez-nous à créer l’inconnu!

Description du poste

En tant qu’animateur·trice technique sénior au sein de l’équipe de March of Giants à Ubisoft Montréal, vous soutiendrez, améliorerez et ferez évoluer les systèmes d’animation utilisés en production. Vous travaillerez en étroite collaboration avec les équipes d’animation, de création d’armatures, de conception de jeu et de programmation afin d’assurer la performance et la qualité des systèmes d’animation.

Ce que vous ferez:

  • Soutenir et faire évoluer les systèmes d’animation, incluant la capture de mouvement, l’animation faciale et la synchronisation labiale;
  • Collaborer avec les équipes d’animation et de création d’armatures sur des systèmes procéduraux et des structures d’animation;
  • Analyser les besoins de production et proposer des outils, méthodes et bonnes pratiques;
  • Effectuer la validation technique des ressources d’animation et accompagner les artistes;
  • Soutenir l’intégration des animations dans le moteur de jeu;
  • Créer et tester des prototypes d’animation et de physique dans le moteur;
  • Maintenir et améliorer la chaîne de production en animation ainsi que les outils associés;
  • Rédiger et tenir à jour la documentation technique destinée à l’équipe d’animation.

Qualifications

  • Bonne compréhension des flux de travail d’animation dans un moteur de jeu;
  • Solide maîtrise des principes d’animation, de l’anatomie et de la mécanique du corps;
  • Expérience avec Unreal Engine et Blueprints;
  • Connaissance des systèmes d’armature, de la cinématique inverse et des machines à états;
  • Capacité à développer ou adapter des outils à l’aide de langages de script comme Python ou MaxScript;
  • Familiarité avec les logiciels de création de contenu numérique pour l’animation;
  • Compétences de base en modélisation et animation;
  • Excellentes aptitudes en collaboration et communication interdisciplinaire;
  • Sens du détail, autonomie et capacité d’adaptation.

Ce qu’il faut nous envoyer

  • Votre CV mettant en valeur vos compétences et expériences pertinentes.
  • Des exemples de travaux, d’outils ou de systèmes en animation technique.
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