Skip to content

Open nowPosted 87 days ago

3D Hard Surface Artist

Workable (global search)108,016 open roles

Where
Gurugram, HR, India
Get the CV for this job

From $25 per CV, paid once. No subscription.

Your applicationOpen now3D Hard Surface ArtistWorkable (global search) · Gurugram, HR, India
  1. YouYes, apply to this one.

  2. CV RocketCV written for this posting.

  3. 25 readersRecruiter, hiring manager, skeptic. Round after round.

  4. CV RocketApplied on Workable (global search)'s own form.

The reply lands in your private mailbox

3×more interviews than doing it yourself with ChatGPT.

The clock on this job

Early applications get read.

7.9% of postings close within 7 days. Measured by our own scanner across the market. Workable (global search) postings stay open a median of 7 days.

Share of postings closed within
  1. 1.6%1 day
  2. 3.6%3 days
  3. 7.9%7 days
  4. 14.9%14 days
  5. 34.0%30 days
This job: posted 87 days ago

Workable (global search) median: 7 days open

The posting

Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo. Setup in 2004, Lakshya has, over the last 20 years, created a reputation in the game development industry for being a highly talented and dependable game art studio. During this time, Lakshya has created art for over a hundred game titles, including hugely successful global hits such as Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville and Cityville. Lakshya’s senior team, which comprises of top-notch International and Indian talent, has a huge amount of experience of creating art for different game platforms and genres. Lakshya blends artistic creativity with strong process orientation in order to deliver best in class services. Lakshya works closely with NASSCOM to help in the growth of the game development eco-system in India.

For more info, please refer to https://lakshyadigital.com/

Role Overview:

We are looking for a talented and detail-oriented Hardsurface Artist to create high-quality Vehicles, Weapons, Props, and mechanical assets for AAA and top-tier game projects.

The ideal candidate has a strong understanding of form, function, materials, and storytelling through texturing, and can consistently deliver production-ready assets that meet artistic and technical standards. You will work closely with Art Directors, Leads, and Tech teams to bring believable, optimized, and visually striking assets into the game engine.

Requirements

  • Strong experience in hard surface modeling for games.
  • Proven ability to create weapons and props at a high visual standard.
  • Solid understanding of: Real-world materials and manufacturing processes PBR texturing workflows Scale, proportion, and silhouette
  • Proficiency in industry-standard tools such as: Maya / 3ds Max / Blender / Plasticity Substance Painter / Substance Designer ZBrush (for detailing when required)
  • Experience working with game engines (Unreal Engine / Unity).
  • Knowledge of optimization techniques (LOD creation, texel density, draw calls).
  • Ability to take feedback constructively and iterate efficiently.
  • Strong problem-solving and communication skills.
  • Good understanding of game art production pipelines. ⭐ Nice-to-Have Skills
  • Experience working on AAA or console titles.
  • Familiarity with procedural workflows and advanced texturing.
  • Understanding of weapon mechanics and functional design.
  • Experience with vehicle or complex mechanical assets.
  • Knowledge of AI-assisted or procedural asset workflows.
  • Basic scripting or technical art exposure.

Portfolio Requirements A strong portfolio showcasing:

  • High-quality weapons and props
  • Clean topology and UV layouts
  • Texture breakdowns (albedo, roughness, metalness, normals)
  • In-engine screenshots (preferred)
  • Demonstration of storytelling through materials and wear.
  • Clearly indicate your individual contribution for each asset.

Key Responsibilities

  • Create high-quality 3D hardsurface assets including: Weapons (realistic & stylized) Props (environmental, interactive, hero assets) Mechanical and industrial objects
  • Translate concept art, references, and design briefs into final in-game assets.
  • Ensure assets meet AAA visual quality and are optimized for real-time engines.
  • Develop clean topology, efficient UVs, and well-structured meshes.
  • Produce high-quality PBR textures with strong material definition and storytelling.
  • Add believable wear, tear, aging, and surface details that support narrative context.
  • Follow studio naming conventions, pipelines, and technical guidelines.
  • Work with engine integration, ensuring assets perform correctly in-game.
  • Collaborate with Art Directors, Leads, Tech Artists, and QA to address feedback and polish assets.
  • Maintain consistency in style, scale, and quality across all assets.
  • Manage time efficiently and meet production deadlines.

Benefits

  • Opportunity to work on top-tier, globally recognized games.
  • A collaborative environment with experienced industry professionals.
  • Exposure to cutting-edge tools, workflows, and pipelines.
  • Growth opportunities through mentorship and challenging projects.
  • A culture that values quality, creativity, and ownership.
  • We offer competitive salaries and annual performance-based bonuses.
  • We offer generous paid time off. You get 24 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January).
  • We cover Term Insurance and Personal accidental insurance for you.
  • Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing.
  • You can also avail our Special Education Assistance Scheme to further develop your career.
  • … And a lot more!

Role Information: EN Studio: Lakshya Location: Asia Pacific, India, Haryana Area of Work: Art Services Service: Create Employment Type: contract/ Full Time Working Pattern: on Site

From $25, paid onceGet the CV for this job

What happens when you press

One press. We do the rest.

  1. A CV for this posting

    Written against Workable (global search)'s own wording, from every piece of relevant proof in your profile.

  2. 25 readers review it

    Recruiter, hiring manager, skeptic and more read every draft, round after round. You get the best round.

    The review screen in CV Rocket: how each CV was read, round by round.
  3. We apply on Workable (global search)'s form

    Our application engine gets through the hardest forms there are. Where a question needs you, AI suggests the best answer. Don't want us applying from our IP addresses? Use our Chrome extension: we apply straight from your own browser.

    An application in CV Rocket: every answer filled in on the employer's form.
  4. Every reply, sorted

    Workable (global search)'s answer lands in your private mailbox, and we classify it on arrival: interview, question, rejection.

    The CV Rocket inbox: each employer reply classified as an interview, an action or a rejection.
  5. Reply with AI

    AI helps you write the email, checks it and sends it. We show you whether the recruiter read it.

  6. The interview in your calendar

    Full integration with your calendar. The invitation goes straight in.

    An interview invitation in the CV Rocket inbox, added to the candidate's calendar.
Get the CV for this job

From $25 per CV, paid once. No subscription.

Why it works

3×

more interviews than doing it yourself with ChatGPT.

ChatGPT writes a CV and never learns what happened to it. We see every reply. For each CV we know:

  • How it was written, and how the review scored it
  • When we applied, and how long after the posting went up
  • Which posting, which company, which city
  • Who got the interview, and who heard nothing

That is how we know which CVs get called.

Get the CV for this job

From $25 per CV, paid once. No subscription.

The numbers game

More applications. More interviews.

Every application goes out with its own CV, written for that posting and paid once. Send enough of them and the law of large numbers finds you the job.

By hand5–10
With CV Rocket100
applications a day

Nearby

Live postings like this one

Same employer first, then the same role elsewhere.

Before you press

Straight answers

Get the CV for this job

From $25 per CV, paid once. No subscription.

What if my background isn't good enough?

We make the most of the background you have. The CV uses every piece of relevant proof your profile holds, and one of the 25 readers reads your whole profile and flags what the CV left out.

Do you really apply for me?

Yes, on the employer's own form, the hardest ones included. Where a question needs you, you answer it right there and AI suggests the best answer. Don't want us applying from our IP addresses? Use our Chrome extension: we apply straight from your own browser.

Is it a subscription?

No. You pay once per CV, from $25. Every application goes out with its own CV, written for that posting.

One job. One CV.
Paid once.

Pick the posting you want. We write for it, apply for you and catch the reply.

Get the CV for this job

From $25 per CV, paid once. No subscription.