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Artiste Compositing / Compositing Artist - Feature Animation (Short-term

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Vancouver, BC, Canada
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Your applicationOpen nowArtiste Compositing / Compositing Artist - Feature Animation (Short-termWorkable (global search) · Vancouver, BC, Canada
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The posting

NOTRE HISTOIRE

Depuis plus de 35 ans, Bardel Entertainment est le chef de file de l'industrie de l'animation grâce à son engagement inébranlable en matière de qualité, de créativité et d'innovation. Nous sommes un studio internationalement reconnu, lauréat d'un Emmy Award® - dans deux villes canadiennes de premier plan, Vancouver et Montreal - et la force créatrice derrière des succès d'audience tels que Le Prince Dragon, Rick and Morty, Teen Titans Go ! et Diary of a Wimpy Kid.

OUR STORY

For more than 35 years, Bardel Entertainment has led the animation industry through unwavering commitment to quality, creativity, and innovation. We are an internationally recognized, Emmy Award®-winning studio – in two prominent Canadian cities, Vancouver and Montreal – and the creative force behind top audience hits such as The Dragon Prince, Rick and Morty, Teen Titans Go!, and Diary of a Wimpy Kid.

Requirements

En tant qu'artiste Compositing, vous jouerez un rôle crucial dans la mise en vie de nos univers animés. L'artiste Compositing est responsable de l'intégration des éléments 3D rendus, des effets spéciaux et d'autres éléments pour créer les plans finaux parfaitement réalisés de notre long métrage d'animation. Cela inclut de garantir la cohérence visuelle, de respecter l'intention artistique et de résoudre les défis techniques pour produire des images de haute qualité.

Ce que vous ferez :

  • Combiner plusieurs couches d'animation, d'effets visuels, de passes d'éclairage et d'éléments d'arrière-plan pour créer une image cohérente.
  • Équilibrer les couleurs, la lumière et la profondeur afin d'assurer la cohérence visuelle entre les plans et les séquences.
  • Résoudre les problèmes techniques tels que les incohérences des contours, le flou de mouvement et le nettoyage des artefacts.
  • Collaborer avec les départements tels que l'éclairage, les effets et le rendu pour identifier et résoudre les défis spécifiques à chaque plan.
  • Utiliser des logiciels de compositing pour ajouter de la profondeur, de l'atmosphère et des améliorations comme les effets de lentille, l'étalonnage des couleurs et le flou de mouvement.
  • Apporter des ajustements créatifs pour s'assurer que la vision du réalisateur est réalisée dans chaque plan.
  • Travailler en étroite collaboration avec le Superviseur Compositing et les autres membres de l'équipe pour s'aligner sur la direction artistique et les normes techniques.
  • Fournir des retours aux départements en amont (par exemple, modélisation, éclairage, FX) pour améliorer l'efficacité du flux de travail.
  • Organiser et gérer tous les actifs de compositing, y compris les conventions de nommage des fichiers et leur archivage approprié.
  • Maintenir des normes élevées en matière d'organisation des fichiers et de gestion des versions.

Ce que vous apporterez :

  • Plus de 5 ans d'expérience en tant qu'Artiste Compositing dans l'industrie de l'animation, idéalement sur des longs métrages entièrement animés ou hybrides.
  • Maîtrise des logiciels 3D standards de l'industrie (par ex. : Maya, Houdini).
  • Compétence dans l'utilisation de Katana, y compris le travail avec des modèles dans un pipeline de production.
  • Solide compréhension de la théorie des couleurs, de la composition et des principes de la cinématographie.
  • Connaissance approfondie des langages d’ombrage (par ex. : RenderMan, Arnold).
  • Familiarité avec les logiciels de compositing (par ex. : Nuke).
  • Excellentes compétences en résolution de problèmes et capacité à travailler efficacement sous des délais serrés.
  • Excellentes compétences en communication et en travail d'équipe.
  • Une passion pour la narration et un sens artistique développé.
  • Capacité à guider et à soutenir les artistes compositing juniors et d'autres membres de l'équipe, en favorisant un environnement d'apprentissage collaboratif.

Emplacement: Montréal, Québéc

___________________________________________________________________________________________

As a Compositing Artist, you will play a crucial role in bringing our animated worlds to life. The compositing artist is responsible for integrating 3D rendered assets, special effects, and other elements to create the final polished shots for our animated feature. This includes ensuring visual consistency, maintaining artistic intent, and resolving technical challenges to produce high-quality imagery.

What you’ll be doing:

  • Combine multiple layers of animation, visual effects, lighting passes, and background elements into a cohesive image.
  • Balance color, light, and depth to ensure visual consistency across shots and sequences.
  • Address technical issues such as edge inconsistencies, motion blur, and artifact cleanup.
  • Collaborate with departments like lighting, effects, and rendering to troubleshoot and resolve shot-specific challenges.
  • Use compositing software to add depth, atmosphere, and enhancements such as lens flares, color grading, and motion blur.
  • Apply creative adjustments to ensure the director’s vision is achieved in every shot.
  • Work closely with the Compositing Supervisor, and other team members to align on the creative direction and technical standards.
  • Provide feedback to upstream departments (e.g., modeling, lighting, FX) to improve workflow efficiency.
  • Organize and manage all compositing assets, including file naming conventions and ensuring proper archiving.
  • Maintain high standards for file organization and version control.

What you’ll bring:

  • 5+ years experience as a Compositing Artist in the animation industry, ideally on fully animated or hybrid features.
  • Proficiency in industry-standard 3D software (e.g., Maya, Houdini).
  • Proficiency using Katana including working with templates in a pipeline.
  • Strong understanding of colour theory, composition, and cinematography principles.
  • Strong knowledge of shading languages (e.g., RenderMan, Arnold).
  • Familiarity with compositing software (e.g., Nuke).
  • Strong problem-solving skills and the ability to work efficiently under tight deadlines.

Location: Vancouver, BC or Montreal, Quebec

Duration: ASAP - November 20, 2026

Benefits

Échelle de salaires : $1,700 - 2,000 CAD par semaine

L'échelle de salaires indiquée reflète nos attentes actuelles pour ces postes à la date de publication de cette annonce. Votre offre de salaire finale prendra en compte plusieurs facteurs clés, y compris votre formation, vos qualifications, certifications, expérience, compétences, localisation géographique, ainsi que les besoins et exigences de l'entreprise.

Un environnement de travail flexible, une assurance santé et bien-être étendue dès le premier jour, et un programme de contrepartie pour les REER ne sont que quelques-uns des avantages offerts. Pour plus de détails, consultez notre site web.

Si cela vous semble correspondre, qu'attendez-vous ? Envoyez-nous votre candidature !

Pay Range: $1,700 - 2,000 CAD per week

This salary range provided reflects our current expectations for these roles as of this posting’s date. Your final salary offer will consider various key factors, including your education, qualifications, certifications, experience, skills, geographical location, as well as the needs and requirements of the business.

Flexible work environment, Extended Health and Wellness from day 1, RRSP matching are just some of the benefits. For more details, check out our website.

If this seems like a good fit, what are you waiting for, get your application in!

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