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Open nowPosted 198 days ago

Character Artist

Workable (global search)108,016 open roles

Where
Bengaluru, KA, India
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Your applicationOpen nowCharacter ArtistWorkable (global search) · Bengaluru, KA, India
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Early applications get read.

7.9% of postings close within 7 days. Measured by our own scanner across the market. Workable (global search) postings stay open a median of 7 days.

Share of postings closed within
  1. 1.6%1 day
  2. 3.6%3 days
  3. 7.9%7 days
  4. 14.9%14 days
  5. 34.0%30 days
This job: posted 198 days ago

Workable (global search) median: 7 days open

The posting

We are looking for a talented and creative Character Artist to design and create high-quality characters for our projects. The ideal candidate should have a strong understanding of anatomy, form, and along with the ability to bring characters to life through detailed modeling, texturing, and visual design.

Responsibilities:

  • Strong portfolio demonstrating proficiency in 3D character modelling, texturing, and animation.
  • Proficiency in industry-standard software such as ZBrush and Blender.
  • Knowledge in photoshop, Substance designer and Painter.
  • Knowledge of anatomy, proportion, and character design principles.
  • Understanding of technical requirements for character models in video games, including polycount, topology, and UV mapping.
  • Ability to create both realistic and stylized character models.
  • Strong artistic and creative skills, with an eye for detail and aesthetics.
  • Excellent communication and collaboration skills to work effectively in a team environment.
  • Ability to manage time and meet deadlines.
  • Passion for video games and knowledge of different game genres and art styles.

Requirements

  • Above 3 years of experience as a Character Artist
  • Strong portfolio showcasing character modeling and texturing skills
  • Proficiency in tools such as:
  • ZBrush / Blender
  • Substance Painter / Substance Designer
  • Photoshop or equivalent tools
  • Solid understanding of human and creature anatomy, proportions, and forms
  • Knowledge of PBR workflows and real-time rendering
  • Experience with game engines (Unity ) is a plus
  • Understanding of rigging requirements and animation pipelines
  • Strong attention to detail and ability to meet deadlines

Benefits

  • 28 days in a year of paid time off
  • Regular team engagement events
  • Work with a passionate team
  • Eligibility for employee stock options
  • Work From Home
  • Paid Time Off (Vacation, Sick & Public Holidays)
  • Health Care Plan (Medical, Dental & Vision)
  • Family Leave (Maternity, Paternity)

"Cereal before milk".

Tentworks Interactive is an equal-opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, sexual orientation, age, disability, veteran status, genetic information, marital status, or any legally protected status

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