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Open nowPosted 31 days ago

Game Artist

Workable (global search)108,016 open roles

Where
Cairo, Cairo Governorate, Egypt
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Your applicationOpen nowGame ArtistWorkable (global search) · Cairo, Cairo Governorate, Egypt
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Early applications get read.

7.9% of postings close within 7 days. Measured by our own scanner across the market. Workable (global search) postings stay open a median of 7 days.

Share of postings closed within
  1. 1.6%1 day
  2. 3.6%3 days
  3. 7.9%7 days
  4. 14.9%14 days
  5. 34.0%30 days
This job: posted 31 days ago

Workable (global search) median: 7 days open

The posting

About Tamatem Games

Tamatem Games is the leading mobile games publisher in the MENA region. We localize and operate international mobile games for Arabic-speaking audiences across SLG, MMORPG, Card, and Casual genres, alongside developing our own original titles. We're two time PGC Dubai Best Publisher (2024, 2025) and Best Arabic Localization winner.

About the Role

We're looking for a versatile Game Artist who thrives across multiple games and visual surfaces. In this role, you'll produce in-game art, UI/UX, and Arabic localization assets across our portfolio, contribute to in-game promotional moments, and support our brand design work for company-level initiatives.

This is a hands-on, multi-disciplinary role for someone with strong graphic design instincts in addition to game art craft someone who can move confidently between a UI screen, a localized event banner, an in-game promotion asset, and a polished brand deck without losing quality on any of them.

You'll work closely with fellow Game Artists, Marketing Artists, and Game Developers.

What You'll Do

Game Art & UI/UX

  • Produce in-game assets across multiple titles: UI screens, menus, flows, icons, illustrations, event art, splash screens, and in-game social assets.
  • Adapt to diverse visual languages - stylized casual, anime MMORPG, medieval SLG, and traditional card-game aesthetics.
  • Validate work against tech budgets (file size, RTL integrity, accessibility, in-engine performance) and hand off cleanly.
  • Contribute to mood boards, references, and visual exploration during pre-production for new features.

Localization Art

  • Lead Arabic adaptation passes: RTL layouts, Arabic typography, culturally-adapted assets, text-in-image localization.
  • Maintain dialect and cultural-fit quality across the titles you support.

In-Game Promotion

  • Produce in-game promotional art for LiveOps events, seasonal moments (Ramadan, Eid, National Day), and feature launches.
  • Coordinate with Marketing Artists for asset reuse and visual consistency between in-game promos and marketing creatives.

Brand Design Support

  • Partner with the Brand Designer work: pitch decks, event identity, social-media brand assets, employer branding, and internal comms visuals.
  • Apply brand guidelines consistently across all touchpoints.
  • Treat brand work with the same craft bar as game art.

Quality & Collaboration

  • Hold the line on visual quality, style consistency, and craft polish across everything you ship.
  • Mentor junior team members on technique, file hygiene, and pipeline discipline.
  • Actively contribute to creative reviews and feature discussions.

What You'll Need

  • 3-5 years of experience in visual design, with at least 2 years in mobile gaming or a closely adjacent industry
  • Strong graphic design foundation - typography, layout, hierarchy, composition - in addition to game art skills
  • Mastery of Photoshop, Illustrator, and Figma; simple After Effects fluency for UI motion and light brand motion.
  • Solid understanding of UI/UX principles: screen layouts, wireframing, component libraries, interaction states, and developer handoff.
  • Strong sense of color theory, visual storytelling, and the discipline to adapt across diverse art styles (stylized, semi-realistic, anime, traditional, corporate-brand)
  • Demonstrated experience integrating AI-generated art tools into your workflow to ship faster and explore more creatively. AI fluency is required, not optional.
  • Working knowledge of Arabic typography and RTL design principles
  • Detail-oriented, self-directed, and calm under multi-track delivery pressure

Bonus Points

  • Basic 3D fluency with Blender or Maya for prop work or asset blockouts
  • Animation experience with Spine (2D) or After Effects for UI and promo motion
  • Prior experience producing pitch decks, event identity, or employer-branding assets
  • Exposure to MENA/Saudi audiences or cultural-adaptation work

Why Join Tamatem

  • Work on a diverse portfolio of mobile games reaching millions of players across MENA.
  • Join a growing creative department where craft, AI fluency, and cross-functional impact are recognized and rewarded.
  • Be part of an award-winning team shaping the future of Arabic mobile gaming.

Requirements

  • 3-5 years of experience in visual design, with at least 2 years in mobile gaming or a closely adjacent industry
  • Strong graphic design foundation - typography, layout, hierarchy, composition - in addition to game art skills
  • Mastery of Photoshop, Illustrator, and Figma; simple After Effects fluency for UI motion and light brand motion.
  • Solid understanding of UI/UX principles: screen layouts, wireframing, component libraries, interaction states, and developer handoff.
  • Strong sense of color theory, visual storytelling, and the discipline to adapt across diverse art styles (stylized, semi-realistic, anime, traditional, corporate-brand)
  • Demonstrated experience integrating AI-generated art tools into your workflow to ship faster and explore more creatively. AI fluency is required, not optional.
  • Working knowledge of Arabic typography and RTL design principles
  • Detail-oriented, self-directed, and calm under multi-track delivery pressure
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