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Open nowPosted 174 days ago

Lead Level Artist

Workable (global search)108,016 open roles

Where
Yerevan, Armenia
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Your applicationOpen nowLead Level ArtistWorkable (global search) · Yerevan, Armenia
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Early applications get read.

7.9% of postings close within 7 days. Measured by our own scanner across the market. Workable (global search) postings stay open a median of 7 days.

Share of postings closed within
  1. 1.6%1 day
  2. 3.6%3 days
  3. 7.9%7 days
  4. 14.9%14 days
  5. 34.0%30 days
This job: posted 174 days ago

Workable (global search) median: 7 days open

The posting

We are currently growing our team and looking for a strong, experienced artist to strengthen our existing environment art team..

We already have a solid foundation, but we need a Lead Level Artist who can come in and actively raise the quality bar - both through their own work and by elevating those around them.

This is not a pure management role. We are not looking for someone who only reviews, delegates, or attends meetings. Instead, we need a hands-on leader who genuinely wants to model environments, perform set dressing, and build levels in the engine - while helping the team grow through example and mentorship.

Key Responsibilities

  • Collaborate with Level Designers and Art Director to maintain visual quality and gameplay clarity.
  • Help develop our current team by sharing knowledge, techniques, and best practices.
  • Model environment assets (modular pieces, props, terrain elements, hero assets).
  • Perform set dressing yourself: composition, storytelling through props, decals, and scene staging.
  • Work inside the engine to build and polish level art on a daily basis.
  • Ensure technical performance (LODs, draw calls, memory) without sacrificing visual ambition.
  • Proactively fill gaps in modular kits with your own high-quality models.
  • Review team members' work constructively.

What we are looking for

  • You want to model and dress environments, not just direct others.
  • You lead by doing. The team respects you because they see you in the trenches.
  • You are excited about helping a team grow, not just doing your own work in isolation.

Requirements

  • 5+ years in environment art / level art for games.
  • Strong portfolio showing both:
  • Your own environment modeling
  • Your set dressing work
  • Technical Skills
  • Strong modeling skills (Maya, Blender, 3ds Max).
  • Game engine proficiency: Unreal 5 or Unity.
  • PBR, texture creation (Substance), and optimization.

Benefits

  • Working with an international team of world-class professionals on exciting and challenging projects;
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
  • Medical Care package;
  • Sensibly flexible working hours;
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines;
  • Friendly team environment;
  • Additional benefits – care bonus to cover health, educational and safety needs.
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