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Open nowPosted 33 days ago

Material Artist / Artysta ds. Materiałów i Tekstur

Workable (global search)108,016 open roles

Where
Warsaw, Masovian Voivodeship, Poland
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Your applicationOpen nowMaterial Artist / Artysta ds. Materiałów i TeksturWorkable (global search) · Warsaw, Masovian Voivodeship, Poland
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The clock on this job

Early applications get read.

7.9% of postings close within 7 days. Measured by our own scanner across the market. Workable (global search) postings stay open a median of 7 days.

Share of postings closed within
  1. 1.6%1 day
  2. 3.6%3 days
  3. 7.9%7 days
  4. 14.9%14 days
  5. 34.0%30 days
This job: posted 33 days ago

Workable (global search) median: 7 days open

The posting

[EN]

Sperasoft is seeking a Material Artist to integrate with our art team. You will partner with art and design teams to develop compelling materials. Your role involves creating materials that meet our technical specifications and adapting stock textures, such as from Megascans, to fit our production pipelines. If you excel at materials creation, delivering production-ready assets, and adhere to strict technical requirements, this is the perfect opportunity for you

Responsibilities

  • Develop high-quality benchmark materials utilizing Substance Designer, Substance Painter, ZBrush, or other preferred DCC tools.
  • Ensure all materials maintain compatibility and interchangeability within the project.
  • Collaborate closely with Level Artists to create user-friendly and convenient materials for level construction.
  • Work with the Lead to verify materials are correctly integrated and function as intended with project-specific shaders, including features like tinting and height blends.
  • Uphold the integrity and uniformity of the material library.
  • Independently research, evaluate, and implement the latest industry trends and material creation techniques.
  • Demonstrate the ability to select the most appropriate software for any given task, without a strict focus on Substance Designer.
  • Be prepared to pivot to simple prop modeling tasks when material creation assignments are not immediately available.

[PL] Opis stanowiska

Sperasoft poszukuje Artysty ds. Materiałów i Tekstur, który dołączy do naszego zespołu. Będziesz współpracować z działami graficznymi i projektowymi nad tworzeniem materiałów. Ta rola obejmuje przygotowywanie materiałów spełniających nasze specyfikacje techniczne oraz dostosowywanie gotowych tekstur, na przykład z biblioteki Megascans, do wymogów naszych procesów produkcyjnych. Jeśli doskonale radzisz sobie z tworzeniem materiałów gotowych do wdrożenia w produkcji i potrafisz trzymać się rygorystycznych wymagań technicznych, jest to idealna okazja dla Ciebie.

Zakres obowiązków:

  • Tworzenie wysokiej jakości materiałów referencyjnych przy użyciu programów Substance Designer, Substance Painter, ZBrush lub innych preferowanych narzędzi 3D
  • Zapewnienie kompatybilności i wymienności wszystkich materiałów w ramach projektu
  • Ścisła współpraca z Artystami Lokacji w celu tworzenia materiałów wygodnych w użyciu podczas budowania poziomów
  • Współpraca z liderem zespołu w celu weryfikacji, czy materiały są poprawnie zaimplementowane i działają zgodnie z przeznaczeniem w dedykowanych shaderach projektowych
  • Dbanie o spójność i porządek w bibliotece materiałów
  • Samodzielne śledzenie, ocenianie i wdrażanie najnowszych trendów branżowych oraz technik tworzenia materiałów
  • Umiejętność dobierania najbardziej odpowiedniego oprogramowania do konkretnego zadania, bez sztywnego ograniczania się wyłącznie do programu Substance Designer
  • Gotowość do płynnego przejścia do prostych zadań związanych z modelowaniem rekwizytów w okresach mniejszego zapotrzebowania na tworzenie materiałów

Requirements

[EN]

Essential Skills & Experience:

  • Deep and highly proficient knowledge of Substance Designer.
  • Knowledge of PBR (Physically Based Rendering) material standards.
  • Experience in creating textures for complex semi-procedural shaders.
  • Understanding of material blending systems and material optimization for real-time engines.
  • Proven ability to produce materials in a wide variety of styles and themes, with a good eye for appropriate stylization and detail.
  • At least one shipped title within the CG industry.
  • Proficiency with Maya or a similar Digital Content Creation (DCC) tool is a plus.

Soft Skills & Communication:

  • Autonomy and independence.
  • Good communication skills.
  • Intermediate English level or higher

[PL] Wymagane umiejętności i doświadczenie:

  • Bardzo dobra i zaawansowana znajomość programu Substance Designer
  • Znajomość standardów fizycznego renderowania materiałów i zasad PBR
  • Doświadczenie w tworzeniu tekstur na potrzeby złożonych, półproceduralnych shaderów
  • Zrozumienie systemów mieszania materiałów oraz zasad ich optymalizacji pod kątem silników czasu rzeczywistego
  • Udokumentowana umiejętność tworzenia materiałów w zróżnicowanych stylach i tematach, połączona z dobrym wyczuciem odpowiedniej stylizacji oraz estetyki
  • Udział w wydaniu przynajmniej jednego tytułu w branży grafiki komputerowej lub gier
  • Biegłość w obsłudze programu Maya lub pokrewnego narzędzia 3D będzie dodatkowym atutem

Umiejętności miękkie i komunikacja:

  • Samodzielność i niezależność w działaniu
  • Dobre umiejętności komunikacyjne
  • Znajomość języka angielskiego na poziomie co najmniej średniozaawansowanym

Benefits

[EN]

  • Medical Care package
  • MyCafeteria system - including Multisport card and more
  • Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
  • English or Polish language classes
  • Sensibly flexible working hours
  • Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings

[PL]

  • Pakiet opieki medycznej
  • System MyCafeteria – w tym karta MultiSport i wiele więcej
  • Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
  • Lekcje języka angielskiego lub polskiego
  • Elastyczne godziny pracy (w ramach potrzeb projektu)
  • Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
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