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Open nowPosted 33 days ago

Material Artist (stylization)

Workable (global search)108,016 open roles

Where
Belgrade, Vojvodina, Serbia
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Your applicationOpen nowMaterial Artist (stylization)Workable (global search) · Belgrade, Vojvodina, Serbia
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Early applications get read.

7.9% of postings close within 7 days. Measured by our own scanner across the market. Workable (global search) postings stay open a median of 7 days.

Share of postings closed within
  1. 1.6%1 day
  2. 3.6%3 days
  3. 7.9%7 days
  4. 14.9%14 days
  5. 34.0%30 days
This job: posted 33 days ago

Workable (global search) median: 7 days open

The posting

Sperasoft is hiring a Material Artist for stylized project for creating high-quality materials and textures, using our technical requirements, adapt textures from stock repositories such as Megascans to our pipelines, collaborating with the team to ensure technical compatibility, cohesive and visually appealing designs.

If you are passionate about materials creation, creating visually stunning assets and capable of understanding and following technical requirements and pipelines, this is the perfect opportunity for you.

Responsibilities

Produce outstanding materials using Substance Designer, Substance Painter, ZBrush or DCC of your choice.

Work with the Lead and Art Director to ensure that materials match Art Direction, style, setting and target quality

Work closely with Level Artists to make materials that will be convenient for them to use.

Maintain integrity and uniformity of material library.

Setup materials in the engine and ensure they work correct and blend properly.

Be independent, do research and implement the latest industry trends and techniques.

Picking the right software for the job without focusing on Substance Designer specifically.

Requirements

  • Deep & highly proficient knowledge of Substance Designer
  • Knowledge of PBR and physically based material standards
  • High proficiency with Maya or similar
  • Experience with Megascans
  • Strong communication and mentoring skills
  • Autonomy and independence
  • Good eye for appropriate stylization and detail
  • Able to produce materials in a wide variety of styles and themes
  • At least one shipped title within the industry
  • Knowledge of material optimization for real time engines
  • Knowledge about material blending systems

Benefits

  • Learning & development opportunities
  • Exceptional private medical insurance plan
  • Casual workplace environment; new renovation and relaxation area
  • Friendly team and a family-like environment

Role Information: EN

Studio: Sperasoft

Location: Europe, Serbia, Belgrade

Area of Work: Art Services

Service: Create

Employment Type: Full-time, Permanent

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