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Open nowPosted 184 days ago

Narrative Designer

Workable (global search)108,016 open roles

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Bengaluru, KA, India
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Your applicationOpen nowNarrative DesignerWorkable (global search) · Bengaluru, KA, India
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  4. 14.9%14 days
  5. 34.0%30 days
This job: posted 184 days ago

Workable (global search) median: 7 days open

The posting

This role will be responsible for creating the narrative structure, writing screenplay, dialogues and assisting with implementation of cutscenes / quests inside the game engine (Unity). They will be part of a small design team and work closely with the lead game designer. They will collaborate with VO / mocap artists, level designers and assist with creation of in-game cutscenes that are in line with the vision and emotional experience of the game as defined by our creative director.

Responsibilities:

  1. Come up with an engaging narrative that evokes the desired emotional response
  2. Maintain pacing of the narrative to keep the player engaged
  3. Create and define characters, their backstory, motivations, etc. for the game
  4. Write screenplay and dialogues for in-game cutscenes, tutorials, NPC conversations
  5. Plan locations, characters, props, etc. that are needed
  6. Write content and flavor text (for UI), shouts and calls (for NPC) for quests / missions
  7. Work with the concept team to assist creation of storyboards
  8. Dictate camera angles, perspectives, shot composition, etc.
  9. Incorporate feedback from the creative director
  10. Iterate on storyboards as needed
  11. Collaborate with art (2D, 3D) team to assist with creation of assets for cutscenes / tutorials
  12. Iterate on assets / level with feedback from the design lead and the creative director
  13. Coordinate with VO / mocap artists / animators to create cutscenes
  14. Ensure that the desired emotional response is present in the delivered voice overs
  15. Collaborate with animators to get the right look and feel for the scene
  16. Collaborate with level / game designers to implement the cutscene in the mission / quest
  17. Playtest the quest / mission / tutorial with rest of the team after implementation
  18. Iterate on cutscene / conversation / tutorial as needed with the playtest feedback

Requirements

  1. Experience working as a narrative designer
  2. Released novel or game, published short stories is a plus
  3. Strategy and / or premium games is a plus
  4. Experience creating screenplay and dialogue that evoke specific emotions
  5. Knowledge of narrative structures, character archetypes, writing styles is a plus
  6. Experience working with in-engine cutscene / quest creation tools
  7. Knowledge of Quests (Game Creator, Unity), Twine is a plus
  8. Experience working on cutscenes
  9. Experience working on plays / short movies is a plus
  10. Great understanding of player psychology
  11. Knowledge of architecture / poetics of space is a plus
  12. Knowledge of player psychology is a plus
  13. Keeps up to date with trends in narrative design for PC games
  14. Fits the culture we are developing @Tentworks IO
  15. Knowledge of a wide variety of narrative design principles is a plus
  16. Playing strategy games actively is a plus

Benefits

  • 28 days in a year of paid time off
  • Regular team engagement events
  • Work with a passionate team
  • Eligibility for employee stock options
  • Work From Home
  • Paid Time Off (Vacation, Sick & Public Holidays)
  • Health Care Plan (Medical, Dental & Vision)
  • Family Leave (Maternity, Paternity)

"Cereal before milk".

Tentworks Interactive is an equal-opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, sexual orientation, age, disability, veteran status, genetic information, marital status, or any legally protected status

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