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Open nowPosted 83 days ago

Senior Game Puzzle Design Artist (Themed Visuals & Motion) - Remote Dayshift

Workable (global search)107,990 open roles

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Manila, Philippines
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Your applicationOpen nowSenior Game Puzzle Design Artist (Themed Visuals & Motion) - Remote DayshiftWorkable (global search) · Manila, Philippines
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This job: posted 83 days ago

Workable (global search) median: 6 days open

The posting

Position : Senior Puzzle Design Artist (Themed Visuals & Motion)

Salary : Php 80,000 - 100,000 per month

Working Hours & Conditions : New Zealand Hours

Holidays : Public holidays in New Zealand

About the Role

You'll take the puzzles we create and turn them into finished, on-theme visual assets (every question and its matching answer slide) that look like they belong inside a polished game, not a slideshow. Early on we'll hold your hand: we'll hand you each puzzle, a clear brief, and a moodboard for the theme's look and feel. From there, you run the artwork end to end.

Our production pipeline often uses AI to generate raw imagery (we mostly use Gemini, but we're not precious about the tool; if something else gets a better result, use it), which you then composite, retouch and lay out in the Adobe suite into final, export-ready assets. For the more involved questions, you'll build animated versions in After Effects.

This is a senior, largely self-directed role. We want someone with the design judgement to know what good looks like without being told, the range to shift convincingly between wildly different visual styles, and the reliability to deliver a full theme on schedule with minimal supervision.

Key Responsibilities

  • Turn briefed puzzles into polished, on-theme visual assets - one finished slide per question, plus a corresponding answer slide for each that shows the answer and often how the puzzle is solved.
  • Generate source imagery with AI tools, then direct, curate and clean up that output — you have the eye to know when it's working and the skill to fix it when it isn't.
  • Composite, retouch and lay out final artwork in (but not limited to) Photoshop and Illustrator, exporting to AVIF.
  • Build animated question slides in After Effects, exporting to MP4, for the more complex puzzles.
  • Adapt convincingly to a different visual style for every theme. It could be anime one week, photoreal Rome the next, pixel-art parody after that. Range matters more than a signature look.
  • Spot problems in briefs and puzzles before they reach an audience, and either flag them clearly or solve them yourself.

Requirements

  • Senior-level design experience. You have strong, independent design instincts and don't need to be told what good design is. You set the bar yourself. This is not a junior role.
  • Expert Adobe skills. Deep command of Photoshop and Illustrator, and confident in After Effects for motion. You must own and work in the Adobe suite so files transfer cleanly and we can make edits on our end without disruption.
  • Genuine stylistic range. You can move between very different aesthetics — illustrated, photoreal, retro-game, and more — and make each look intentional and high-quality.
  • Hands-on with AI image generation. You know how to brief it, push it, and refine its output into something that meets a professional standard.
  • Strong written English. Clear enough to describe a puzzle accurately, write answer-slide explanations, and give us sharp, useful feedback when something in a brief doesn't add up.
  • Self-managing and deadline-driven. You can work with minimal oversight, keep your own pace, and hit delivery dates reliably.
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