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Open nowPosted 66 days ago

Senior Landscape Artist / Starszy Artysta Krajobrazowy

Workable (global search)108,016 open roles

Where
Warsaw, Masovian Voivodeship, Poland
Work mode
Remote
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Your applicationOpen nowSenior Landscape Artist / Starszy Artysta KrajobrazowyWorkable (global search) · Warsaw, Masovian Voivodeship, Poland
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Early applications get read.

7.9% of postings close within 7 days. Measured by our own scanner across the market. Workable (global search) postings stay open a median of 7 days.

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  2. 3.6%3 days
  3. 7.9%7 days
  4. 14.9%14 days
  5. 34.0%30 days
This job: posted 66 days ago

Workable (global search) median: 7 days open

The posting

[EN] Sperasoft is looking for experienced Senior Landscape artist to join AAA+ project. If you have a passion for biomes, terrain sculpting, material creation, and want to be part of a collaborative team pushing quality to the next level - we would like to hear from you!

Responsibilities

  • Create landscapes using UE5’s sculpting, painting, foliage, spline tools and external DCC such as Gaea or World Machine
  • Design and implement biomes, including rocks, decals, roads, embankments, and other natural elements
  • Build and manage landscape materials within Unreal shader system
  • Develop high-quality materials in Quixel Mixer or Substance Designer
  • Use procedural tools like PCG or Houdini to place grass, trees, rocks, and other natural assets in a fast and efficient way
  • Ensure performance-friendly, visually compelling landscapes aligned with art direction
  • Collaborate with design, lighting, and technical teams to maintain quality and consistency
  • Obtain Lead Artists guidance and approval as required to advance tasks
  • Continue to refine artistic abilities and learn new software packages and/or in-house tools
  • Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them
  • Contribute to the team-oriented environment

[PL]

Sperasoft poszukuje Starszego Artysty Krajobrazów, który dołączy do projektu klasy AAA+. Jeśli Twoją pasją jest tworzenie biomów, rzeźbienie terenu oraz tworzenie materiałów, a także chcesz stać się częścią zgranego zespołu wchodzącego na wyższy poziom jakości – czekamy na Twoje zgłoszenie!

Zakres obowiązków:

  • Tworzenie krajobrazów przy użyciu narzędzi Unreal Engine 5 do rzeźbienia, malowania, roślinności i obiektów nieożywionych, a także zewnętrznych programów, takich jak Gaea czy World Machine
  • Projektowanie i wdrażanie biomów, w tym skał, dróg, nasypów i innych elementów naturalnych
  • Budowanie materiałów terenu i zarządzanie nimi w systemie shaderów silnika Unreal
  • Tworzenie wysokiej jakości materiałów w programach Quixel Mixer lub Substance Designer
  • Wykorzystywanie narzędzi proceduralnych, takich jak PCG lub Houdini, do szybkiego i wydajnego rozmieszczania trawy, drzew, skał oraz innych elementów natury
  • Dbanie o to, aby krajobrazy były zoptymalizowane pod kątem wydajności, atrakcyjne wizualnie i spójne z kierunkiem artystycznym
  • Współpraca z zespołami ds. projektowania, oświetlenia i kwestii technicznych w celu utrzymania jakości i spójności
  • Korzystanie ze wskazówek i decyzji Głównego Artysty
  • Stałe rozwijanie umiejętności artystycznych oraz nauka nowego oprogramowania lub wewnętrznych narzędzi studia
  • Współpraca ze starszymi artystami i liderami przy wdrażaniu młodszych artystów 3D, a także dzielenie się z nimi najlepszymi praktykami projektowymi
  • Wspieranie atmosfery opartej na pracy zespołowej

Requirements

[PL]

  • Knowledge of UE 5 and Perforce
  • Knowledge of 3D software (Blender/Maya/3Ds Max)
  • Terrain Generation software knowledge (Gaea/World Machine
  • Unreal Engine Landscape system & Material Graph knowledge
  • Understanding biome assets creation (i.e. embankment, road modules, rocks, landscape patches, decals, small set dressing assets etc)
  • Material creation in Quixel Mixer and Substance Designer will be a big plus, as well as knowledge of Houdini plugin for Unreal Engine

[EN] Minimalne wymagania:

  • Znajomość silnika Unreal Engine 5 oraz systemu Perforce
  • Znajomość oprogramowania 3D (Blender, Maya lub 3ds Max)
  • Znajomość programów do generowania terenu (Gaea lub World Machine)
  • Znajomość systemu krajobrazu oraz edytora materiałów w silniku Unreal Engine
  • Rozumienie procesu tworzenia elementów biomów (np. nasypów, modułów dróg, skał, kęp roślinności, drobnych obiektów do aranżacji sceny itp.)
  • Umiejętność tworzenia materiałów w programach Quixel Mixer i Substance Designer będzie dużym atutem, podobnie jak znajomość wtyczki Houdini dla silnika Unreal Engine

Benefits

[EN]

  • Medical Care package
  • MyCafeteria system - including Multisport card and more
  • Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling
  • English or Polish language classes
  • Sensibly flexible working hours
  • Additional benefits: Care Bonus to cover health, educational and safety needs, corporate parties and team buildings

[PL]

  • Pakiet opieki medycznej
  • System MyCafeteria – w tym karta MultiSport i wiele więcej
  • Program Wsparcia Pracowników (EAP) – oferujący poufne porady prawne, finansowe oraz psychologiczne/osobiste
  • Lekcje języka angielskiego lub polskiego
  • Elastyczne godziny pracy (w ramach potrzeb projektu)
  • Benefity dodatkowe: Care Bonus (pokrywający wydatki związane ze zdrowiem, edukacją i bezpieczeństwem), imprezy firmowe oraz wyjazdy integracyjne
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