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Open nowPosted 6 days ago

Senior Level Artist

Workable (global search)108,016 open roles

Where
Belgrade, City of Belgrade, Serbia
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Your applicationOpen nowSenior Level ArtistWorkable (global search) · Belgrade, City of Belgrade, Serbia
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Early applications get read.

7.9% of postings close within 7 days. Measured by our own scanner across the market. Workable (global search) postings stay open a median of 7 days.

Share of postings closed within
  1. 1.6%1 day
  2. 3.6%3 days
  3. 7.9%7 days
  4. 14.9%14 days
  5. 34.0%30 days
This job: posted 6 days ago

Workable (global search) median: 7 days open

The posting

We are looking for an experienced Level Artist to join our art team.

As a Level Artist, you will have the opportunity to shape immersive and visually captivating game environments. Your role will involve closely following references, and art direction to create levels that align with the game’s atmosphere, story, and style.

Having a keen eye for detail and the ability to work independently, you will take the initiative to create a visually appealing world. Your creative input and artistic expertise will contribute to the overall visual excellence of the games.

Responsibilities

  • Compose and dress environments to support gameplay readability, player navigation, and visual storytelling
  • Maintain visual quality and consistency of levels according to the project's quality bar and art direction
  • Gather and organize reference materials for environment assets
  • Follow studio pipelines, naming conventions, and asset management guidelines
  • Assemble and modify modular environment assets to build architectural and environmental spaces
  • Prepare visual breakdowns, reference boards, and asset lists when required
  • Act as production and artistic support for the Lead Level Artist
  • Integrate environment assets and textures into the level
  • Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming)
  • Set up asset properties related to visuals and performance (LODs, collisions, materials)
  • Support bug fixing and visual polish throughout production and testing,
  • Verify level quality in engine and make necessary improvements

Requirements

  • Understanding of architectural and natural environment composition, scale, and structure
  • Knowledge of gameplay readability, player navigation, and visual guidance principles
  • Experience optimizing levels for real-time engines (LOD, draw calls, streaming,etc.)
  • Strong modeling skills for modular environment assets
  • Experience with Maya and/or Blender
  • Experience with material blending and vertex painting systems
  • Proficiency in Unreal Engine or similar real-time engines
  • Experience with Substance Painter/Designer
  • Understanding of physically based rendering (PBR) workflows and material standards
  • Strong eye for detail and consistency with the project’s art style
  • Ability to collaborate effectively in a multidisciplinary team

Nice to have:

  • Knowledge of material optimization techniques for real-time engines
  • Basic understanding of lighting principles and experience adjusting lighting in real-time engines
  • Experience with procedural tools such as Houdini is a plus
  • Experience working on shipped titles

Benefits

  • Working with an international team of world-class professionals on exciting and challenging projects
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
  • Medical Care package
  • Sensibly flexible working hours
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines
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