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Open nowPosted 88 days ago

3D & Art Test Engineer (Art-focused QA)3D/美术领域测试工程师(美术向QA)

a9ihi0un9c/fte135 open roles

Where
Beijing, Chinese Mainland
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Your applicationOpen now3D & Art Test Engineer (Art-focused QA)3D/美术领域测试工程师(美术向QA)a9ihi0un9c/fte · Beijing, Chinese Mainland
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This job: posted 88 days ago

The posting

Job Responsibilities 1.Art Rendering Validation: Conduct quality testing for art assets and visual effects on the Web platform, including scenes, characters, creatures, UI widgets and cutscene animations, focusing on their final rendering performance within the game engine. 2.PBR Pipeline Verification: Perform in-depth validation on the accuracy of art assets under the Physically Based Rendering (PBR) workflow. Inspect the channel configuration of PBR textures such as Albedo, Normal, Metallic and Roughness. Verify whether material texture, metallic response and roughness performance are authentic and reasonable under varied lighting environments to guarantee art outputs comply with physical rendering specifications. 3.Tool Operation & Inspection: Be proficient in 3D modeling tools such as Blender for asset checking. 4.Issue Tracking & Experience Documentation: Identify art rendering defects and asset errors promptly, and drive resolution of these issues. Summarize recurring defects and document testing experience for team sharing. 5.Pipeline Optimization Collaboration: Identify risks and inefficiencies within the art production pipeline, and cooperate with upstream and downstream teams including art, design and development teams to optimize the overall workflow. 工作职责 1、美术表现测试:负责对web端内的场景、角色、怪物、UI、过场动画等美术资产和效果表现进行测试,关注其在游戏引擎内的最终呈现效果; 2、PBR流程验证:深入验证美术资源在PBR(基于物理的渲染)流程下的准确性,包括但不限于:检查Albedo、Normal、Metallic、Roughness等PBR贴图的通道配置是否正确,验证不同光照环境下的材质质感、金属度、粗糙度反馈是否真实合理,确保美术效果符合物理渲染标准; 3、工具运用与检查:熟悉3D模型的相关工具,如blender等; 4、问题跟进与沉淀:及时暴露并推动解决测试中发现的美术表现、资源错误等问题,对常见问题进行归纳总结,并将测试经验文档化分享; 5、管线优化协作:发现美术生产流程中的风险或效率问题,协同美术、策划、程序等上下游团队进行流程优化。

Job Requirements 1.Educational Background: Candidates majoring in Computer Science, Fine Arts or related disciplines (Digital Media, Architectural Design, etc.) are preferred. Art foundations and aesthetic judgment are considered advantages. 2.Core Soft Skills: Strong logical thinking, meticulous working attitude and a strong sense of responsibility. Good at identifying defects and driving issue resolution. 3.Tools & Engine Literacy: Familiar with game engines such as Unity and Unreal Engine. Possess basic knowledge in at least one art production domain including modeling, animation, VFX, scene layout, rendering and lighting. Have fundamental understanding of PBR material production workflow and specifications. 4.Aesthetic Taste: Passionate about 3D graphics as a visuals enthusiast with rigorous standards and discerning eyes for graphical presentation and art quality. 5.Communication & Stress Resistance: Excellent communication skills and teamwork mindset, capable of coping with moderate work pressure. Preferred Qualifications 1.Attaching personal art or design portfolio together with your resume is welcomed. 2.Ability to leverage AI tools to improve testing efficiency. 3.Hands-on knowledge in modeling, VFX creation, rendering pipeline or level art; familiarity with PBR authoring tools such as the Substance Suite. 任职要求 1、专业背景:计算机、艺术类或相关专业(如数字媒体、建筑设计等)优先,具备美术功底或审美能力是加分项; 2、核心软技能:具备较强的逻辑思辨能力,工作耐心细致、有责任心,善于发现问题并推动解决; 3、工具与引擎:熟悉游戏引擎(如Unity、Unreal等),了解模型、动画、特效、场景、渲染、灯光等至少一个美术制作方向的基础知识;对PBR材质制作流程和标准有基本认知; 4、审美:热爱3D,是资深“画面党”,对画面和美术表现有较高要求和挑剔眼光; 5、沟通与抗压:具有良好的沟通能力和团队合作精神,能承受一定强度的工作压力。 加分项 1、可随简历附带个人美术或设计作品集; 2、具备一定的AI工具应用能力(用于提升测试效率); 3、了解模型搭建、特效制作、渲染管线或关卡美术等具体方向,或熟悉Substance系列等PBR材质制作工具。

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