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Open nowPosted 74 days ago

AI全栈开发工程师 - 抖音直播

ByteDance19,198 open roles

Where
Guangzhou, Guangdong, Chinese Mainland
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Your applicationOpen nowAI全栈开发工程师 - 抖音直播ByteDance · Guangzhou, Guangdong, Chinese Mainland
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The clock on this job

Early applications get read.

11.8% of postings close within 7 days. Measured by our own scanner across the market. ByteDance postings stay open a median of 2 days.

Share of postings closed within
  1. 2.1%1 day
  2. 4.4%3 days
  3. 11.8%7 days
  4. 18.6%14 days
  5. 35.6%30 days
  6. 45.1%60 days
This job: posted 74 days ago

ByteDance median: 2 days open

The posting

团队介绍:直播团队负责为抖音集团旗下产品提供直播服务。团队负责直播平台技术和直播业务研发,打造灵活稳定的直播服务平台,为用户提供优质直播体验,支持电商、本地生活、游戏、节目、多人互动等不同类型的业务场景。直播业务发展迅猛,处于行业头部地位,业务发展空间巨大。现在加入我们,和优秀的人一起做有挑战的事,你的技术与创意将影响亿级用户,激发创意和丰富生活。

1、负责抖音游戏B端、C端产品及能力的研发和持续迭代,参与游戏玩法、客户端、服务端以及相关基础设施建设; 2、结合LLM、Agent、VLM、AIGC等AI技术,探索AI驱动的互动玩法,包括但不限于AI NPC、动态剧情、智能对手、生成式玩法、AI辅助创作、UGC等方向,并推动玩法从Prototype走向正式产品; 3、参与AI-Native游戏架构设计,将传统确定性游戏系统与概率性AI系统进行合理解耦,解决状态管理、上下文管理、模型调用、Tool Use、Memory、延迟、成本、稳定性等工程问题; 4、搭建和完善AI游戏研发工作流,包括需求理解、玩法原型、代码/资产生成、自动化测试、游戏评测等环节,探索Agent在游戏研发流程中的应用;建立AI玩法的Evaluation体系,从模型效果、玩法质量、稳定性、延迟、成本以及用户体验等维度持续评估和优化AI系统; 5、深入理解业务和用户需求,与产品、策划、设计、算法、客户端及服务端团队协作,推动复杂项目落地,并持续提升游戏研发与内容生产效率。

1、独立完成或深度参与过至少一个完整游戏项目,具备从Prototype、开发、调试到发布的完整项目经验; 2、理解游戏工程模型,包括:Game Loop/Tick、游戏状态管理与状态同步、Scene/Entity/Component等游戏对象组织方式、场景管理、输入系统、事件系统以及游戏逻辑组织、数据驱动的玩法与配置体系; 3、熟悉至少一种游戏引擎或游戏运行时,如Unity、Godot、Unreal Engine、Cocos等,能够独立完成玩法Prototype; 4、对游戏设计有基本理解,能够理解并讨论Core Loop、Mechanics、Progression、Randomness、Reward等基本游戏设计概念,而不仅仅负责功能实现; 5、完整经历过至少一个AI项目从想法到生产落地的全过程,要求不仅仅是调用API或跑通Demo,能够说明项目过程中遇到的工程化问题及解决方案; 6、理解主流LLM基本原理,理解现代Agent的设计范式,实际搭建过Agent或复杂多步LLM Application,而不仅停留在框架调用层面,能够清晰解释AI系统的概率性与传统游戏确定性逻辑之间的差异,对AI如何改变游戏玩法有自己的理解,能够设计合理的边界。

加分项 1、熟悉主流Agent Framework,或自行设计、实现过Agent Runtime/Agent Harness,对Agent Loop、Context、Tool、Memory、Tracing、EvaLuation有深入实践; 2、有VLM/多模态模型实践经验,使用过视觉理解、图像生成、视频生成、语音等模型构建实际产品; 3、有模型后训练经验,包括SFT、LoRA、RLHF、RLVR、Agentic RL等,有完整的数据构建、训练和EvaLuation实践; 4、有AI Coding Agent、Game Development Agent或自动化游戏研发Pipeline相关经验; 5、熟悉TypeScript、Kotlin、Swift、Go、C++、C#、Python等一种或多种工程。

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