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Open nowPosted 46 days ago

Lead Product Manager

Gameberry Labs10 open roles

Where
Bengaluru
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Your applicationOpen nowLead Product ManagerGameberry Labs · Bengaluru
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This job: posted 46 days ago

The posting

Who We Are:

Gameberry Labs, a thriving mobile games studio established in 2017 and headquartered in Bangalore, has aimed for an extraordinary vision – to become the premier game development company on a global scale. As a bootstrapped and profitable startup, Gameberry Labs has taken the mobile gaming scene by storm. Since our inception in 2017, our games 'Ludo STAR' and 'Parchisi STAR' have captivated players around the globe, resulting in an impressive 300M+ downloads.

Our Belief:

Our profound belief in the transformative ability of mobile games lies in their power to reshape modern connections, entertainment, and learning experiences. We see them as personal buddies that boost our brains, melt away stress, and keep spirits high - anytime, anywhere.

Our Mission:

We want to make millions of people happy with games that they would love to grow old with. We are driven by passion for creating exceptional gaming experiences that people will cherish for years to come. With our fearless team of dreamers and innovators we are constantly pushing the boundaries of what's possible in the world of mobile gaming.

Highlight Reel:

● We’ve smashed through 300M+ game downloads — and counting!

● Our games have pulled in a whopping $275M+ in lifetime revenue

● Over 15M+ players jump into our worlds every single month

● Both Parchisi STAR and Ludo STAR have each crossed the 120M+ download mark — absolute legends in their own right

● Crowned Bootstrap Champ at the ET Startups Awards 2023

● Dropped our latest hit “Sorry World” in Oct 2025 — hit #1 on the US Play Store in just 2 weeks!

● Oh, and yes — we’ve handled 1M+ players online at once without breaking a sweat

Cool Tidbits:

● Our games attract a monthly player base equivalent to the population of

Australia, with over 20M players engaging each month!

● Players spend an astronomical 297.6 Mars Round Trips worth of time on our

games daily!!!

About the role:

We're building a new-games engine, and this role owns it. It exists to do something structurally different from what made us successful so far: instead of deepening one enduring title, it puts many concepts into the market quickly, reads the signal honestly, and doubles down only on what earns it. We run this as a factory, not a series of bets. Concepts move through a staged funnel — creative signal, then install economics, then engagement, then ROAS — and most of them die at a stage. That is the point. The ones that survive get built into hybrid-casual titles: ads-led at the core, with a meta layer engineered to carry IAP as the game matures. You'll own that engine end to end.

What You'll Own

Vision. Set the thesis for what we build and why. Decide which mechanics, genres,

and audiences we chase this quarter and which we deliberately ignore. Turn

market signal — competitive intel, store movement, creative trends, UA data —

into a portfolio strategy leadership can back.

Product. Own the full lifecycle on titles in the pipeline: concept, prototype, soft

launch, scale. Write the specs, design the core loop and progression, define the

economy, and shape the meta layer that takes a title from ad-monetized to

hybrid.

Production. Own throughput. Small pods, tight cadence, external partners where it

makes sense. You are accountable for how many concepts reach test, how fast

they get there, and what each one costs us to learn from.

Judgment. Run the kill/scale calls. Defend them with data, own them when they're

wrong, and keep the bar honest when a concept everyone loves isn't clearing its

numbers.

People. Mentor and grow the product and game designers working across the

pipeline. Build the practice, not just the product.

Responsibilities

● Own the product vision, roadmap, and portfolio strategy for Gameberry's hybrid-casual line

● Drive concepts through the full lifecycle — writing specifications and working across design, art, engineering, and UA to ship playable builds fast

● Define and defend the metrics that gate each stage of the testing funnel, and make the kill/scale decision at every gate

● Design core loops, progression systems, economies, and the meta layer that carries a title from IAA-led to hybrid monetization

● Partner closely with UA and creative teams — in this genre, creative is product, and the two cannot be sequenced

● Own production planning, team allocation, and delivery cadence across multiple concepts running in parallel

● Present strategy, results, and honest post-mortems to founders and senior leadership

● Mentor and guide product and game designers; raise the analytical and craft bar across the pod

● Build the operating system — playbooks, scorecards, benchmarks — so the pipeline gets better with every cycle, not just busier

Requirements

● 8+ years in Product Management, with meaningful time in game development. Hybrid-casual, hypercasual, or casual puzzle experience is a strong plus

● Demonstrated ownership of a title from concept to launch — ideally more than one, ideally including one that didn't work

● Fluency in the economics of the genre: CPI, IPM, D1/D7 retention, ARPDAU, LTV, and payback. You should be able to read a ROAS curve and say

something useful about it without an analyst in the room

● Strong grasp of ad monetization and how an IAP meta layer is built on top of it

● Ability to create wireframes, product specifications, and system designs that engineers and artists can build from without a translation layer

● Strong project management skills and the ability to present work to executive staff

● Comfort with ambiguity and speed. This is a zero-to-one function; the process is partly yours to invent

● Self-starter with a bias for action and a genuine love for solving unsolved problems

● Previous start-up or studio-building experience is a strong plus

● Working knowledge of AI tooling in the production pipeline is a plus — we're actively building this into how the team operates

Your Adventure at Gameberry Labs:

At Gameberry Labs, we're all about riding the wave of new trends, tech and building the best possible player experience that shapes the gaming universe. We strive to be at the forefront of casual game entertainment. When you join us, you're stepping into a place where your ideas count and your impact matters. We offer an autonomous studio setup that fosters fast decision-making, empowering you to make a significant impact and accelerate your professional growth.

Why Choose Us:

● Freedom to be you.

● Get in on a seriously competitive salary.

● Hungry? Enjoy free daily lunches.

● We've got your back with company-paid health insurance.

● Team fun? It's our thing!

● Opportunity knocks with limitless growth potential.

● We're making a global splash.

● Your playground: a studio that owns the P&L of its creations.

● Inspiring, down-to-earth teams are our secret sauce.

● Dive into challenges, learning, and growth at warp speed.

● We want to take India to the list of "Top 10 Gaming Studios" in the World.

Ready to embark on this thrilling quest? Join us and let's create gaming history, one

pixel at a time.

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