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Software Engineer, Robotics Platform (Rust)

Haply Robotics12 open roles

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Your applicationOpen nowSoftware Engineer, Robotics Platform (Rust)Haply Robotics
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Share of postings closed within
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  2. 4.3%3 days
  3. 11.3%7 days
  4. 17.5%14 days
  5. 34.2%30 days
  6. 43.5%60 days
This job: first seen 3 hours ago

The posting

About Haply

Haply Robotics builds the world's most precise haptic devices and the software platform that turns them into useful tools for teleoperation, robot control, simulation, and creative work. HARP (Haply Advanced Robotics Platform) is our Rust-based, plugin-driven control plane. It talks to Inverse3 / VerseGrip on one side and to a wide range of industrial robots on the other, and lets non-technical operators drive any of them through a haptic device.

About the Role

You'll work alongside robotics engineers on a Rust-based haptic robotics and teleoperation platform, with a focus on code quality, stability, and maintainability. The robotics domain knowledge lives with the team. Your job is to make sure the code surrounding it is solid, well-tested, and easy to evolve. You'll also participate in hardware integration work: setting up communication protocols and helping diagnose communication and firmware issues for custom in-house hardware. You'll collaborate closely with the engineers who own the control side.

We're looking for someone who approaches the role with intentionality. Someone who plans changes thoughtfully, communicates their reasoning, and builds toward a healthier codebase over time. Not someone who ships fixes without considering the broader impact.

This is a mid-to-senior level role. We're looking for 3 to 5+ years of software engineering experience, with at least 2 years working in Rust specifically.

Customer Relationship

Personal Evolution

Autonomy

Administrative Work

Technical Expertise

Required

  • Fundamentals
  • Strong foundation in algorithms, data structures, and core software engineering principles. Able to reason about complexity, trade-offs, and correctness, not just produce working code.
  • Rust
  • Strong, idiomatic Rust: ownership, lifetimes, trait design, error handling.
  • Concurrency primitives and understanding of deadlock risk and lock ordering.
  • Experience with cargo workspace projects: multiple crates, feature flags, build configuration.
  • Comfort with unsafe Rust: raw pointers, FFI boundaries, C ABI interop.
  • Systems Programming
  • Shared library / DLL design (cdylib crates, symbol export, runtime loading).
  • Cross-boundary serialization: understanding of protobuf or similar wire formats.
  • Experience with plugin/extension architectures (runtime DLL loading, manifest-driven discovery).
  • Threading models: dedicated worker threads, channel-based serialization of calls, supervision hierarchies.
  • Hardware Communication
  • Familiarity with low-level communication protocols (TCP/UDP sockets, serial, WebSocket, REST, SPI, I2C, etc.) in a systems-language context.
  • Ability to read and debug hardware communication logs, identify protocol-level issues, and work with firmware engineers to resolve them.
  • Comfort integrating with custom or proprietary hardware interfaces. Not necessarily designing the control logic, but owning the software layer that talks to it.
  • Code Quality and Maintainability
  • Disciplined approach to testing: unit tests, integration tests, test feature flags, mock hardware substitutes.
  • Ability to identify and address technical debt without over-engineering.
  • Clear API design. Keeping public surfaces minimal and stable.
  • Code review skills: spotting correctness issues, concurrency hazards, and abstraction leaks.
  • Frontend
  • Working knowledge of TypeScript and React. Able to understand components and UI architecture patterns.
  • Familiarity with WebSocket servers, HTTP servers, or protocol multiplexing in Rust (tokio / async ecosystem).
  • Familiarity with Tauri (Rust + web frontend desktop app framework) for cross-stack debugging and feature work.

Ways of Working

  • Self-starter who takes ownership of problems end-to-end, from investigation through to a clean, reviewed solution. Able to identify and remove blockers rather than waiting for them to be cleared.
  • Plans changes before implementing. Writes up intent, considers impact on adjacent systems, and seeks review before making significant modifications.
  • Communicates proactively with the team, especially when working near domain boundaries (e.g. control logic, firmware, hardware behaviour).
  • Comfortable working without full domain context. Able to read code, ask the right questions, and contribute meaningfully alongside specialists.
  • Proficiency with git, structured PR/review workflows, TDD, and multi-language apps.
  • Experience with large, enterprise codebases and multi-repo projects.

Nice to have

  • Experience with real-time or high-frequency control loops, zero-allocation hot paths.
  • Exposure to robotics, haptics, teleoperation, or motion control concepts. Not required, but accelerates ramp-up.
  • A genuine interest in robotics and human-machine interfaces. Curiosity about the domain goes a long way in a team moving fast at the intersection of hardware and software.
  • Protobuf schema design and versioning.
  • Profiling tools and performance analysis (knowledge of Tracy Profiler is a big plus).
  • Advanced TypeScript / React: deep knowledge of the type system, state management patterns, performance optimization.
  • Experience with TOML-based configuration schemas or manifest-driven plugin systems.
  • Structured logging and observability tooling.
  • OS-agnostic development (knowledge of bash and Linux as well as PowerShell and Windows).
  • Experience working on DevOps in a GitLab environment.
  • Bilingual French/English. Working environment is bilingual.

Why Join

  • HARP is the centre of gravity for our robotics work. What you ship reaches every robot integration we have.
  • Real hardware, real users, short feedback loops.
  • Codebase actively migrating from a Python prototype to a Rust production platform. The architecture is being shaped now.
  • On-site in Montreal: modern downtown office.

To apply: send a CV and a few links (GitHub, GitLab, crates you've published, anything Rust you're proud of). Cover letters welcome but optional. Show us code instead.

Our Product

Discover our products.

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What We Offer

Each employee has a chance to see the impact of his work. You can make a real contribution to the success of the company.

Several activities are often organized all over the year, such as weekly sports sessions, team building events, monthly drink, and much more

Perks

A full-time position Attractive salary package.

Trainings

12 days / year, including 6 of your choice.

Sport Activity

Play any sport with colleagues, the bill is covered.

Eat & Drink

Fruit, coffee and snacks provided.

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