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Open nowPosted 535 days ago

Junior Gameplay Programmer

larian76 open roles

Where
Kuala Lumpur
Work mode
On site
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Your applicationOpen nowJunior Gameplay Programmerlarian · Kuala Lumpur
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Early applications get read.

7.8% of postings close within 7 days. Measured by our own scanner across the market. larian postings stay open a median of 1 days.

Share of postings closed within
  1. 1.6%1 day
  2. 3.4%3 days
  3. 7.8%7 days
  4. 14.3%14 days
  5. 33.7%30 days
This job: posted 535 days ago

larian median: 1 days open

The posting

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Work on all aspects of the game: gameplay, UI, audio, animation, scripting, engine features;
  • Deliver features ready for testing and review, no matter how many components of the game it touches;
  • Work together with almost all content creators to deliver required features;
  • Write robust, maintainable, auto-testable code in TDD fashion;
  • Be an active participant in the design and production of the game — technical side of the creative team and first line of feedback! Help scope features and advise on the best ways to implement them;
  • Work within an international team on a daily basis, spread between multiple studios across the world.

Requirements

  • Good understanding of C++:
  • Understanding of C++ concepts (such as types, OOP, Memory management etc.);
  • Be able to write robust code without infinite loops and memory leaks;
  • Strong mathematical skills, especially 3d math, vectors, matrices, etc.;
  • Familiarity with game concepts such as state machines, pathfinding, AI, and others;
  • Portfolio of personal project(s) developed in C++, including source code not older than 2 years; - does not apply if you have relevant professional gamedev experience
  • Projects done during the coursework at university will not count as we would like to see what you like to work on and your level of coding;
  • Well spoken and written English;
  • Good feel for RPG systems and gameplay in general;
  • Open-minded, willing to experiment and iterate over a specific feature;
  • You are a team player and willing to take responsibility and ownership;
  • You do not hesitate to reach out to stakeholders to clarify requirements or provide feedback, or ideas;
  • You are capable of organising yourself and keeping track of your own progress and tasks;
  • Passion for making and playing games.
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity

Nice to have

  • Professional game development experience;
  • Experience with TDD;
  • Experience with ECS;
  • Background in RPGs;
  • Shipped game/console titles.
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