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Open nowPosted 290 days ago

Senior Tools Programmer

larian76 open roles

Where
Kuala Lumpur
Work mode
On site
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Your applicationOpen nowSenior Tools Programmerlarian · Kuala Lumpur
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Early applications get read.

7.8% of postings close within 7 days. Measured by our own scanner across the market. larian postings stay open a median of 1 days.

Share of postings closed within
  1. 1.6%1 day
  2. 3.4%3 days
  3. 7.8%7 days
  4. 14.3%14 days
  5. 33.7%30 days
This job: posted 290 days ago

larian median: 1 days open

The posting

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Develop and maintain all development tools
  • Design, implement and maintain user interfaces
  • Identify and solve problems in our content creation workflows and pipelines
  • Engage closely with our narrative tools, spread across departments such as writing, scripting and cinematics
  • Work with a multi-disciplinary team to implement new engine and editor features
  • Be a driving force behind feature development, instrumental in finding the best solutions for new engine and tools features
  • Communicate openly and regularly with team members and stakeholders
  • Represent the team and its ideals in day-to-day communication
  • Act as a role model and mentor for your fellow team members

Requirements

  • 5+ years of experience creating tools for game development
  • Shipped game titles
  • Excellent C# and .NET skills for desktop applications
  • A deep understanding of WPF and XAML
  • Experience with, and excellent feel for UI/UX and tool design
  • Experience improving long-lived internal tools with legacy components
  • Thorough C++ knowledge
  • Open-minded and willing to iterate on a feature based on feedback
  • The ability to analyse and understand the workflows of other disciplines
  • You seek constructive criticism and are open to discuss issues or requests with end-users
  • You are passionate about improving developer productivity and communicate in a supportive way
  • You are a team player and willing to take ownership of tools, planning and communication. Driving feature development from start to finish
  • Fluent written and spoken English
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity

Nice to have

  • Familiarity with Python
  • Experience developing DCC (digital content creation) pipelines
  • Experience writing plugins/tools for Maya/Blender
  • Experience making mods for larger games

What we offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback
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