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Open nowPosted 142 days ago

Tech Audio Designer | Concepteur sonore technique

larian75 open roles

Where
Quebec
Work mode
On site
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Your applicationOpen nowTech Audio Designer | Concepteur sonore techniquelarian · Quebec
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Early applications get read.

7.8% of postings close within 7 days. Measured by our own scanner across the market. larian postings stay open a median of 2 days.

Share of postings closed within
  1. 1.6%1 day
  2. 3.4%3 days
  3. 7.8%7 days
  4. 14.3%14 days
  5. 33.7%30 days
This job: posted 142 days ago

larian median: 2 days open

The posting

(Version française ci-dessous)

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tech Audio Designer in Quebec to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

- Execute the technical Audio Vision under the supervision of the Tech Audio Director.

- Execute and maintain the entire audio pipeline, from asset production through implementation, integration, and deployment.

- Communicate with stakeholders and feature groups to ensure smooth execution.

- Design and implement Wwise systems.

- Write and maintain scripts for the audio pipeline.

- Support and mentor junior Tech Audio Team members.

Requirements

- Solid understanding of the Game Audio pipeline from asset creation to soundscape design.

- Knowledge of scripting systems to develop customized, scalable automated solutions.

- Build pipelines to support Sound Designers in delivering creative output.

- Expertise in Wwise.

- Exposure to or understanding of building Wwise plugins.

- Experience working in the games industry.

- Strong understanding of general audio production, including asset creation, mixing, and mastering. - Proficient in designing, developing, and maintaining node-based systems - Proficient with Python and C++ programming languages - A professional level of written and spoken English*

What we offer:

- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel

- An open, collaborative environment where ideas are welcome and encouraged

- A managerial team consisting of highly experienced game developers at the top of their fields

- Sharing hobbies and passions with like-minded colleagues

- Inclusive environment with many activities organized by the studios or the employees

- Commitment to making the best game possible for the fans, including listening to community feedback

* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

------------------------------------------

Maintes fois primé, Larian Studios a amplement démontré sa volonté de proposer des jeux de rôle de très haute qualité. À l’heure où le studio à l’origine de titres comme Baldur’s Gate 3 et Divinity: Original Sin 2 se tourne vers de nouveaux projets, nous sommes en quête d’un Concepteur sonore technique qui rejoindra l’équipe de Québec et nous aidera à créer les jeux d’excellence auxquels nos fans sont habitués.

Responsabilités

- Réaliser la vision technique de l’audio sous la supervision du directeur technique audio

- Réaliser et maintenir le processus complet de développement de l’audio, de la création de ressources jusqu’à l’implémentation, l’intégration et le déploiement

- Communiquer avec les parties prenantes et les équipes chargées des fonctionnalités pour garantir une réalisation sans heurts

- Concevoir et mettre en œuvre des systèmes Wwise

- Rédiger et maintenir des scripts pour le processus de développement de l’audio

- Aider et mentorer les membres débutants de l’équipe technique audio

Profil recherché

- Une solide compréhension des processus de développement de l’audio d’un jeu vidéo, de la création des ressources jusqu’à la conception de l’environnement sonore

- Une connaissance des systèmes de script afin de créer des solutions automatisées, sur mesure et évolutives

- Une expérience dans la création de processus pour aider les concepteurs sonores à élaborer des propositions créatives

- La maîtrise de Wwise

- Des connaissances ou de l’expérience dans la création de plugiciels Wwise

- Une expérience professionnelle dans l’industrie du jeu vidéo

- Des connaissances générales approfondies en matière de production audio (création, mixage et matriçage des ressources) - Maîtrise de la conception, du développement et de la maintenance de systèmes basés sur des nœuds - Maîtrise des langages de programmation Python et C++ - Bonnes compétences orales et écrites en anglais*

Ce que nous proposons

- Une équipe internationale de plus de 500 employés répartis dans 7 studios à travers le monde, chacun avec ses propres qualités uniques, le tout en conservant une ambiance conviviale de petite entreprise

- Un environnement de travail ouvert et collaboratif, où les idées nouvelles sont encouragées et bienvenues

- Une équipe de gestion composée de développeurs d’expérience au sommet de leur art

- Des collègues ayant les mêmes valeurs avec lesquels partager ses passions et ses passe-temps

- Un environnement inclusif avec de nombreuses activités organisées par les studios ou les employés

- Un engagement à réaliser le meilleur jeu possible pour les fans, en prenant en compte les commentaires de la communauté

* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.

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