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Open nowPosted 74 days ago

【校招储备】PCG算法工程师(开放世界/SOC)

lilithgames/intern59 open roles

Where
Shanghai, Chinese Mainland
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Your applicationOpen now【校招储备】PCG算法工程师(开放世界/SOC)lilithgames/intern · Shanghai, Chinese Mainland
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The clock on this job

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11.9% of postings close within 7 days. Measured by our own scanner across the market.

Share of postings closed within
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  3. 11.9%7 days
  4. 18.6%14 days
  5. 35.6%30 days
  6. 45.1%60 days
This job: posted 74 days ago

The posting

1. 程序化生成逻辑与方案辅助实现: 1.1 参与程序化生成算法的设计、实现与验证,探索基于空间关系、视觉目标或设计规则的内容生成方案。 1.2 学习并使用主流PCG工具(如Houdini)或自研框架,协助构建生成管线,参与解决生成效率、可控性或输出质量等基础问题。 1.3 协助进行生成结果的测试与调优,记录并分析不同参数对效果的影响。 2. 生成内容的集成与工程辅助 2.1 协助将生成内容及流程集成到目标引擎或平台(如Unity/Unreal/Web等),参与基本的运行时模块或编辑器工具的开发和调试。 2.2 编写单元测试与简单的调试脚本,帮助验证生成结果的正确性与稳定性。 3. 工具链与数据基础支持 3.1 协助搭建和维护PCG相关的资产预处理、批量导出或结果校验等辅助工具,了解版本管理与批量生产流程。 3.2 参与生成系统与数据源的对接工作,学习并实践数据输入/输出规范设计、格式转换及基础的数据一致性检查。 3.3 协助建立简单的数据质量记录与反馈表格,为算法迭代提供基础数据支撑。 4. 跨职能协作与文档整理 4.1 与美术、设计、程序等团队成员沟通,理解项目需求,协助将技术方案落地。 4.2 撰写清晰的技术文档,包括生成逻辑说明、接口使用指南及操作流程等。

经验与潜力 1. 计算机、数字媒体、数学、自动化或相关专业本科及以上在读(大三、大四或研一、研二优先),对程序化内容生成有浓厚兴趣。 2. 有游戏、数字内容或交互应用相关的个人项目、课程设计或竞赛经历,了解PCG的基本概念和应用场景。 3. 展现出强烈的学习自驱力、主动探索精神以及良好的成长潜力。 核心技能 1. 具备扎实的计算机基础,熟悉常见数据结构与算法;数学基础良好(线性代数、几何、概率论等),能理解并实现基本的空间关系建模。 2. 了解至少一种PCG相关工具或框架(如Houdini、Blender几何节点、程序化纹理工具等),或愿意快速学习此类工具;有脚本扩展或自定义节点经验者加分。 3. 具备基础的编程能力,掌握Python/C#/C++中的至少一门语言,能编写简单的工具脚本或算法原型。 4. 熟悉至少一款主流游戏引擎或开发平台(如Unity/Unreal/Web前端框架),了解资产导入、场景构建或运行时交互的基本流程。 5. 对数据驱动开发有初步认知,了解常见数据格式(如JSON、XML、二进制模型文件)的读写方法;有数据库(如SQLite)或API调用基础者优先。 6. 了解版本控制工具(如Git)和基础命令行操作。 软性素质 1. 逻辑清晰,善于拆解问题,并能主动寻求解决方案。 2. 对新技术有强烈好奇心,乐于钻研技术文档和学术资料。 3. 良好的团队沟通意识,能够清晰表达自己的想法和困难。 4. 责任心强,能按时完成分配任务,并主动反馈工作进展。 加分项(非必须) 1. 有Houdini或Unreal Engine的PCG工具(如Houdini Engine、UE PCG Framework)实际使用经验。 2. 参与过程序化生成相关的开源项目或发表过相关论文。 3. 熟悉3D数学或计算几何,有Shader编写或图形学基础。 4. 有美术或设计背景,能理解审美需求对算法的影响。 实习要求 最少实习3个月,可长期实习的优先考虑,每周可实习4天及以上。 *本岗为校招储备实习,实习表现优秀者将有机会转正留用。

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