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Open nowPosted 3 hours agoWe saw it 15 min after it went up

Graphics Software Engineer II

Microsoft696 open roles

Where
Redmond, WA, United States
Work mode
On site
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Your applicationOpen nowGraphics Software Engineer IIMicrosoft · Redmond, WA, United States
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The clock on this job

Early applications get read.

9.5% of postings close within 7 days. Measured by our own scanner across the market. Microsoft postings stay open a median of 19 days.

Share of postings closed within
  1. 1.8%1 day
  2. 4.0%3 days
  3. 9.5%7 days
  4. 15.6%14 days
  5. 33.9%30 days
This job: posted 3 hours ago

Microsoft median: 19 days open

The posting

Overview

Windows Servicing and Delivery (WSD) has core mission of keeping customers and Windows ecosystem protected and productive, delivering monthly Windows updates to 1+ billion devices running different versions of Windows Operating System. Graphics team is part of WSD and responsible for keeping Windows Graphics components secure and reliable in existing and future versions of Windows by working closely with our product teams, partners and customers. The team owns all the Graphics stacks like DirectX, Graphic Device Interface (GDI) and GDI+ for servicing by fixing security, reliability, performance and functional issues in existing and future versions of Windows while owning GDI and GDI+ for future development.

We are a team of engineers passionate about product security and quality, care deeply about bringing the best customer experience to our products while ensuring a great Win32 experience to users on a diverse set of devices.

We are looking for a Graphics Software Engineer II that would like to learn the internals of Windows platform, enjoy solving customer problems, passionate about modernizing Windows code and help us to deliver on our core mission. This position offers a unique opportunity to enhance technical skills, get deeper understanding of how software works end to end and accelerate your career growth with a high accent on security.

At Microsoft, our mission—to empower every person and every organization on the planet to achieve more—guides how we partner with customers to deliver trusted, impactful solutions. With a growth mindset culture, we innovate responsibly and measure success by shared progress—people, teams, and customers. Join us to do meaningful work that changes the world and helps shape what’s next for everyone.

Responsibilities

  • Analyze and address security defects in Windows reported by security researchers.
  • Root cause analysis of functional and security code defects, performance problems in Windows. Generalize the findings and create solutions to address the defects.
  • Design, proto-type new features in GDI; ship new features on the next version of the Operating System.
  • Learn the design and implementation details of a substantial part of the Windows code base.
  • Analyze the code base through static and dynamic analysis tool.
  • Be part of AI efforts to modernize existing tools and processes or build new ones from scratch.

Qualifications

Required Qualifications

  • Bachelor's Degree in Computer Science or related technical field AND 2+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python.OR equivalent experience.

Other Requirements: Ability to meet Microsoft, customer and/or government security screening requirements are required for this role. These requirements include but are not limited to the following specialized security screenings:

  • Microsoft Cloud Background Check: This position will be required to pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter.

Preferred Qualifications

  • Problem-solving, debugging and troubleshooting skills.
  • Coding experience in C/C++ in a professional capacity.
  • Ability to design and implement robust system architectures and frameworks.
  • 1+ years of experience in performing regression testing.
  • Ability to prioritize and handle multiple tasks.
  • Familiarity with kernel mode debugging through WinDbg.
  • Familiarity with 2D graphics algorithms.
  • Experience with telemetry, data analysis and visualization.
  • Working knowledge of static and dynamic analyzers.
  • Familiarity with TrueType, Open Type, Variable Fonts specifications.
  • Experience of working through multiple full product cycles.

#W+DJOBS

#WSDTSX

#WSDJOBS

Software Engineering IC3 - The typical base pay range for this role across the U.S. is USD $102,100 - $202,200 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $133,800 - $219,200 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay

This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.

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