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Open nowPosted 101 days ago

【2027届秋招】Unity客户端开发工程师(活动)-MOBA

moonton/campus92 open roles

Where
Shanghai, Chinese Mainland
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Your applicationOpen now【2027届秋招】Unity客户端开发工程师(活动)-MOBAmoonton/campus · Shanghai, Chinese Mainland
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The clock on this job

Early applications get read.

13.9% of postings close within 7 days. Measured by our own scanner across the market. moonton/campus postings stay open a median of 15 days.

Share of postings closed within
  1. 2.2%1 day
  2. 4.7%3 days
  3. 13.9%7 days
  4. 22.4%14 days
  5. 38.1%30 days
  6. 59.0%60 days
This job: posted 101 days ago

moonton/campus median: 15 days open

The posting

1、参与基于 Unity3D 引擎的移动端游戏客户端开发,负责游戏核心玩法、战斗系统及相关功能模块的设计与实现; 2、参与 MOBA 类游戏项目的客户端开发,深入理解并实现角色控制、技能系统、战斗逻辑、UI 交互等游戏核心模块; 3、负责游戏功能的开发、调试与性能优化,持续提升游戏运行效率、稳定性及用户体验; 4、与策划、美术、服务器等团队密切协作,推动需求高质量落地,解决开发过程中的技术问题,提高团队协作效率; 5、关注 AI、大语言模型(LLM)等前沿技术发展,对 AI 与游戏行业的结合感兴趣,有机会参与 AI 技术在游戏研发流程及实际项目中的探索与落地。

1、全日制本科及以上学历,计算机科学、软件工程及相关专业,具备扎实的计算机基础和良好的编程能力; 2、熟悉 C#、C++、Lua、Python 等至少一种编程语言,具备良好的代码规范意识,能够编写结构清晰、易于维护的代码; 3、掌握常用数据结构与算法,具备较好的逻辑分析和问题解决能力,能够独立分析并解决开发过程中遇到的技术问题; 4、熟悉 Unity3D 引擎及常用开发流程,了解 Unity 生命周期、UGUI、Prefab、Asset 等常用模块;有 Unity 项目开发经验、完整游戏项目经验或相关实习经历者优先; 5、具备一定的游戏客户端开发基础,了解游戏常见模块及开发流程;对游戏战斗系统、角色控制、技能系统、网络同步等方向有一定了解或实践经验者优先; 6、对移动端游戏开发及性能优化有一定认识,了解 Draw Call、GC、内存、CPU/GPU 性能等基础概念,有实际性能分析和优化经验者优先; 7、热爱游戏,对游戏行业及游戏研发工作有深入了解,有较强的游戏体验和独立思考能力,能够从玩家和开发者视角对游戏设计提出自己的见解; 8、对 AI、大语言模型等新技术保持关注和学习热情,有 AI 相关项目、工具开发或实践经验者优先; 9、思维敏捷,学习能力和理解能力强,具备较强的技术钻研意识,能够快速学习和适应新技术、新工具及新的业务需求; 10、工作积极主动,责任心强,具备良好的沟通能力和团队协作精神,能够主动承担任务并推动问题解决; 11、有较强的自驱力和成长意愿,对游戏客户端开发有长期职业规划,并愿意在游戏研发领域持续深耕。

加分项 1、有完整的 Unity 独立游戏或团队项目开发经验,并有可展示的项目作品; 2、有 MOBA、ARPG、FPS 等实时对战类游戏开发或相关项目经验; 3、熟悉 Unity 性能分析与优化工具,有移动端性能优化实践经验; 4、了解网络通信、客户端与服务器架构、帧同步或状态同步等相关技术; 5、熟悉 Lua 热更新、资源管理、AssetBundle/Addressables 等相关技术; 6、有 Git 等版本管理工具使用经验,了解基本的软件工程开发流程; 7、参加过游戏开发相关比赛、Game Jam、程序设计竞赛或有开源项目贡献; 8、有 AI、大模型、Agent 等相关项目实践,或对 AI 在游戏研发中的应用有深入思考。

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