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Open nowPosted 16 days ago

Software Engineer, Tools & Platform

MyCareersFuture94,028 open roles

Pay
SGD 5,000 – SGD 7,000 a month
Where
West, Singapore
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Your applicationOpen nowSoftware Engineer, Tools & PlatformMyCareersFuture · West, Singapore
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  4. 14.0%14 days
  5. 33.7%30 days
This job: posted 16 days ago

The posting

Company Overview

Vertex Games is a Singapore-based mobile gaming company dedicated to delivering high-quality, entertaining experiences accessible anywhere. Since 2022, we have grown rapidly and are recognized for innovation in mobile game development.

Job Summary

Join Vertex Games’ AI Tools & Platform team, developing internal tools and infrastructure that empower game developers. Grow your skills in TypeScript or C++ while contributing to engine and AI-assisted engineering projects.

Responsibilities

  • Develop and maintain internal developer tools, build infrastructure, and content pipelines to support game teams’ workflows
  • Write production-quality code in TypeScript (Cocos Creator scripting) or C++ (Cocos2d-x/engine internals) aligned with project needs
  • Diagnose and resolve build, packaging, and content workflow issues that impact game developers’ productivity
  • Analyze engine and library source code to identify root causes of technical problems beyond surface-level fixes
  • Integrate modern AI coding tools (Claude Code, Codex, Gemini, etc.) into daily workflows and help evolve AI-assisted engineering practices
  • Collaborate with senior engineers on architectural decisions and advocate for improved technical solutions

Required competencies and certifications

  • Bachelor’s or Master’s degree in Computer Science, Computer Engineering, or a closely related field completed by role start date
  • Strong fundamentals in computer science including data structures, algorithms, and at least one systems-level course (e.g., operating systems, compilers, networks)
  • Demonstrated technical curiosity through side projects, open-source contributions, technical writing, or advanced coursework

Preferred competencies and qualifications

  • Deep expertise in either TypeScript with experience building complex projects or C++ with experience reading and writing substantial code beyond coursework
  • Experience with game engines such as Cocos (preferred), Unity, Unreal, Godot, or custom engines beyond tutorial level
  • Contributions to developer tooling including build systems, CLI tools, or language tooling
  • Familiarity with cross-platform development for mobile and desktop environments
  • Practical experience using large language models (LLMs) as integral components in real projects beyond conversational use
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