The posting
Job Responsibilities
- Create 3D environment assets, including architecture, modular building sets, terrain elements, vegetation, rocks and props.
- Produce reusable, modular and performance-optimised assets based on concept art, level design and project requirements.
- Handle the environment art pipeline, including high-poly and low-poly modelling, UV creation, baking, texturing and material production.
- Import and set up models, materials, textures and prefabs in Unity.
- Work closely with concept artists, level designers, lighting artists, technical artists and programmers.
- Optimise models, textures, materials and LODs according to mobile performance requirements.
- Ensure that assets meet the project’s visual quality, technical standards and production schedule.
- Support both realistic and stylised environment production.
Requirements
- At least 3 years of relevant experience in 3D environment art or game asset production.
- Proficiency in environment modelling, UV mapping, baking, texturing and material creation.
- Good understanding of PBR workflows, modular asset production and real-time optimisation.
- Proficiency in Maya, 3ds Max or Blender.
- Proficiency in ZBrush and Substance Painter.
- Practical experience importing and setting up 3D assets in Unity.
- Basic understanding of Unity materials, prefabs, LODs, texture settings and scene management.
- Ability to independently complete standard environment assets from reference through final engine implementation.
- Good communication, time management and teamwork skills.
- A portfolio demonstrating environment assets and in-engine work.
Preferred Qualifications
- Experience with mobile game development.
- Experience with modular buildings, vegetation, terrain and props.
- Experience with fixed-camera or SLG environments.
- Experience with realistic or stylised art production.
- Familiarity with Unreal Engine, Substance Designer, C4D or similar tools.
- Basic experience producing character or creature assets.



