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Open nowPosted 286 days ago

游戏场景灯光师

ooia5293gn/index58 open roles

Where
Shanghai, Chinese Mainland
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Your applicationOpen now游戏场景灯光师ooia5293gn/index · Shanghai, Chinese Mainland
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Early applications get read.

12.3% of postings close within 7 days. Measured by our own scanner across the market. ooia5293gn/index postings stay open a median of 1 days.

Share of postings closed within
  1. 2.1%1 day
  2. 4.5%3 days
  3. 12.3%7 days
  4. 19.3%14 days
  5. 35.6%30 days
  6. 57.8%60 days
This job: posted 286 days ago

ooia5293gn/index median: 1 days open

The posting

负责游戏内各类场景(包括但不限于城镇、野外、副本、室内、剧情专属场景等)的灯光设计与落地,根据场景主题、叙事背景及玩法需求,打造贴合氛围的光影效果,强化场景层次感、空间感与沉浸感;​ 参与场景美术风格定义,协同场景建模师、材质师,优化灯光与模型、材质的适配性,通过光影突出场景重点元素(如交互物体、关键路径、剧情触发点),引导玩家视觉焦点;​ 负责灯光效果的技术优化,在保证视觉质量的前提下,控制 Draw Call、光照烘焙效率,适配不同平台(PC / 主机 / 移动端)的性能要求,解决灯光相关的卡顿、穿模、光影错乱等问题;​ 制定并执行项目灯光设计规范与流程,建立灯光资源库(如常用光照参数、氛围预设、特效灯光模板),提升团队协作效率与成果一致性;​ 关注行业前沿灯光技术与设计趋势(如实时全局光照、光线追踪、动态光影交互),结合项目需求引入创新方案,持续优化游戏光影表现;​ 配合策划、程序、美术团队完成场景迭代与测试,根据反馈调整灯光参数,确保光影效果符合游戏整体调性与玩家体验预期。​

(一)核心技能​ 熟练掌握至少 1 款主流游戏引擎的灯光系统(Unity/Unreal Engine 优先),精通光照烘焙、实时光照、体积光、IES 灯光、阴影设置等核心功能,能独立完成复杂场景的灯光搭建;​ 具备扎实的美术功底与光影理论知识,理解色彩心理学、明暗对比、色温控制对氛围的影响,能根据场景需求精准把控光影风格;​ 熟悉 3D 美术制作流程,了解模型拓扑、UV 拆分、材质贴图原理,能与建模师、材质师高效协作,解决光影与模型 / 材质的适配问题;​ 具备一定的技术优化意识,了解游戏性能瓶颈(如光照计算量、Draw Call 数量),能通过调整光照参数、烘焙设置、使用光照探针等方式优化场景性能;​ 熟练使用至少 1 款图像编辑软件(Photoshop/Substance Painter 等),可辅助制作灯光相关贴图(如光照贴图、遮罩贴图),优化光影细节表现。​ (二)经验与学历​ 本科及以上学历,美术设计、数字媒体、游戏设计等相关专业优先;​ 3-5 年及以上游戏场景灯光设计相关工作经验,有完整上线游戏项目(端游 / 手游 / 主机游戏均可)灯光设计案例者优先;​ 应届生需具备扎实的光影理论基础与软件操作能力,提供个人灯光设计作品集(含场景灯光前后对比、参数设置思路等)者优先。​ (三)综合素质​ 热爱游戏,深入理解不同类型游戏的场景氛围需求(如 MMO 的宏大感、解谜游戏的悬疑感、二次元游戏的治愈感);​ 具备良好的沟通协作能力,能清晰表达灯光设计思路,高效配合团队完成项目目标;​ 具备较强的审美能力与细节把控力,对光影效果的质感、层次感、氛围感有极致追求;​ 具备学习能力与创新意识,愿意主动探索新的灯光技术与设计方法,适应项目迭代需求;​ 具备抗压能力,能在项目节点要求下高效完成灯光设计任务,接受合理的工作调整。​ 四、加分项​ 具备光线追踪(RT)、实时全局光照(GI)等高级灯光技术的实际应用经验;​ 熟悉 Substance Designer、Maya/3ds Max 等软件,能辅助完成场景光影相关的模型 / 材质优化;​ 有跨平台游戏(如同时适配 PC 与移动端)灯光设计经验,擅长平衡视觉效果与性能;​ 具备一定的叙事思维,能通过光影设计强化游戏剧情表达与情感传递;​ 个人作品集在光影氛围营造、技术优化等方面有突出表现。

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