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Open nowPosted 4 days ago

3D Designer

TOMACH ENGINEERING

Where
Région de Bruxelles-Capitale/Brussels Hoofdstedelijk Gewest, Belgium
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Your applicationOpen now3D DesignerTOMACH ENGINEERING · Région de Bruxelles-Capitale/Brussels Hoofdstedelijk Gewest, Belgium
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The clock on this job

Early applications get read.

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Share of postings closed within
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  2. 4.5%3 days
  3. 12.3%7 days
  4. 19.7%14 days
  5. 35.6%30 days
  6. 58.0%60 days
This job: posted 4 days ago

The posting

Binnen een team gespecialiseerd in immersieve technologieën en real-time interactieve omgevingen speel je een centrale rol in het ontwerp, de productie en de supervisie van 3D-assets voor simulatie-, opleidings- en geavanceerde visualisatietoepassingen. Je staat in voor de artistieke en technische kwaliteit van de opgeleverde assets, draagt bij aan de continue verbetering van productieprocessen en begeleidt minder ervaren teamleden in hun verdere ontwikkeling.

Verantwoordelijkheden

  • Ontwerpen, modelleren en optimaliseren van complexe 3D-omgevingen, objecten en assets.
  • Definiëren en bewaken van kwaliteitsstandaarden voor 3D-content.
  • Coördineren van grafische productieactiviteiten binnen het team.
  • Begeleiden en coachen van junior medewerkers en stagiairs.
  • Meewerken aan de planning, workloadverdeling en prioriteitsbepaling in samenwerking met projectverantwoordelijken.
  • Uitvoeren en verwerken van 3D-scans voor integratie in interactieve toepassingen.
  • Opzetten, documenteren en onderhouden van pipelines, procedures en best practices voor 3D-productie.
  • Samenwerken met multidisciplinaire teams bestaande uit technische experten, domeinspecialisten en operationele stakeholders.
  • Bijdragen aan de ontwikkeling en ondersteuning van simulatie- en trainingsomgevingen.
  • Functionele behoeften vertalen naar efficiënte en visueel sterke immersieve oplossingen.

Technische competenties

  • Uitstekende kennis van real-time 3D-modellering.
  • Grondige ervaring met tools zoals Blender, Maya, Character Creator, Substance Painter of vergelijkbare software.
  • Ervaring met het integreren van assets in real-time engines zoals Unity, Unreal Engine of vergelijkbare platformen.
  • Goede kennis van PBR-workflows (Physically Based Rendering).
  • Ervaring met optimalisatietechnieken voor real-time toepassingen, waaronder LOD-systemen, UV-mapping, texturebeheer en performance-optimalisatie.
  • Ervaring met de ontwikkeling van immersieve omgevingen en interactieve 3D-assets.
  • Kennis van versiebeheertools en technische documentatieprocessen.
  • Ervaring met 3D-scanning is een pluspunt.

Gezocht profiel

  • Aantoonbare ervaring in real-time 3D-productie.
  • Vermogen om collega's te begeleiden, ondersteunen en coachen.
  • Sterke organisatorische vaardigheden en een groot verantwoordelijkheidsgevoel.
  • Vlotte communicatie met zowel technische als niet-technische stakeholders.
  • Analytische ingesteldheid, oplossingsgerichte aanpak en oog voor detail.
  • Ervaring met immersieve technologieën zoals VR, AR, MR, XR, simulatie-oplossingen of digital twins is een sterke troef.
  • Zeer goede kennis van het Engels en bij voorkeur ook van het Nederlands en/of Frans.

Extra troeven

  • Ervaring binnen kwaliteitsgedreven of gereguleerde omgevingen.
  • Betrokkenheid bij projecten rond simulatie, opleiding of operationele visualisatie.
  • Sterke affiniteit met performantie-optimalisatie, realisme en gebruikerservaring.
  • Proactieve houding, ownership en focus op continue verbetering.

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