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Open nowPosted 465 days ago

技术中心-引擎开发(前沿技术预研)

kurogame/index393 open roles

Where
Guangzhou, Guangdong, Chinese Mainland
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Your applicationOpen now技术中心-引擎开发(前沿技术预研)kurogame/index · Guangzhou, Guangdong, Chinese Mainland
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The clock on this job

Early applications get read.

12.3% of postings close within 7 days. Measured by our own scanner across the market. kurogame/index postings stay open a median of 1 days.

Share of postings closed within
  1. 2.1%1 day
  2. 4.5%3 days
  3. 12.3%7 days
  4. 19.3%14 days
  5. 35.6%30 days
  6. 57.8%60 days
This job: posted 465 days ago

kurogame/index median: 1 days open

The posting

1、底层图形 API 与平台能力建设:跟踪并评估 DX12、Vulkan、Metal 等现代图形 API 的能力演进,结合项目需求搭建平台能力矩阵,沉淀不同 GPU、驱动版本、系统版本、厂商 SDK、主机平台的能力差异,为多平台画质分级、兼容性策略和性能优化提供依据; 2、前沿图形技术研发与中台化:参与 DLSS、FSR、XeSS、MetalFX、Snapdragon GSR、Arm ASR、PSSR 等超分 / 插帧 / 低延迟技术,以及光追、GPU Driven、VRS、Mesh Shader、Bindless 等方向的调研、验证和接入。结合项目实际评估画质、性能、功耗和稳定性边界,推动可落地能力沉淀为统一接口、接入规范和验证工具; 3、性能、功耗与稳定性工具链建设:基于 Nsight、RenderDoc、PIX、Radeon GPU Profiler、Intel GPA / PresentMon、Arm Performance Studio、Snapdragon Profiler、Xcode GPU Capture 等工具,搭建跨平台性能分析、GPU 问题定位、功耗 / 温控分析与回归验证流程; 4、中台方案沉淀与跨团队支持:将复杂问题排查、厂商技术接入、平台差异分析经验沉淀为技术文档、接入规范、调试流程与内部分享材料,支撑项目组、美术 TA、技术 TA、图形渲染、图形框架团队提升落地效率。

1、熟悉 C/C++,具备扎实底层工程开发能力;了解 C#、Python 或其他脚本工具链者优先; 2、熟悉 GPU 渲染管线、Shader 开发与常见图形性能瓶颈,理解带宽、Overdraw、同步、资源绑定、PSO / Shader 编译、显存管理等核心问题; 3、熟练掌握至少一种现代图形 API:DX12、Vulkan、Metal; 4、熟练使用至少一款主流图形调试 / 性能分析工具,如 Nsight Graphics、RenderDoc、PIX、Radeon GPU Profiler、Intel GPA / PresentMon、Arm Performance Studio、Snapdragon Profiler、Xcode GPU Capture; 5、具备复杂图形问题定位能力,可排查 GPU Crash、驱动异常、渲染效果错误、Shader 编译故障、平台差异、性能回退等问题; 6、熟悉 PC GPU、移动端 GPU、主机平台至少一类硬件架构与驱动特性,如 NVIDIA GeForce、AMD Radeon、Intel Arc、Apple GPU、Adreno、Mali / Immortalis 等; 7、拥有 Unreal Engine / Unity 渲染模块开发经验,或游戏 / 引擎厂商跨平台图形适配、性能调优、GPU 故障排查实战经验者优先; 8、具备优秀的问题拆解、文档沉淀与跨团队协作能力,可将个人技术经验转化为可复用的中台标准化方案。

加分项: 1、有 DLSS、FSR、XeSS、MetalFX、Snapdragon GSR、Arm ASR、PSSR 等超分、插帧、低延迟方案落地接入经验; 2、拥有光追、GPU Driven、大规模可见性剔除、Instance / Indirect Draw、Cluster / Tile Based Rendering、VRS、Compute-Based Rendering 等技术研发或项目落地经验; 3、熟悉 Bindless、Mesh Shader、Work Graphs、Ray Tracing、Ray Reconstruction、Denoising、DirectStorage 等前沿图形技术; 4、具备移动端功耗、温控、ADPF、Game Mode、厂商性能 SDK 接入,以及移动端长时间稳帧优化经验; 5、拥有主机平台性能优化、硬件预算管控、PSSR / 光追适配、平台认证相关工作经验; 6、有 GPU 驱动、图形编译器、RHI(Render Hardware Interface)、渲染后端开发相关经验; 7、能够持续跟进各硬件厂商、平台技术更新,独立输出技术研判、验证方案与内部技术分享。

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