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Open nowPosted 104 days ago

在研项目-战斗特效

kurogame/index393 open roles

Where
Guangzhou, Guangdong, Chinese Mainland
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Your applicationOpen now在研项目-战斗特效kurogame/index · Guangzhou, Guangdong, Chinese Mainland
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The clock on this job

Early applications get read.

12.3% of postings close within 7 days. Measured by our own scanner across the market. kurogame/index postings stay open a median of 1 days.

Share of postings closed within
  1. 2.1%1 day
  2. 4.5%3 days
  3. 12.3%7 days
  4. 19.3%14 days
  5. 35.6%30 days
  6. 57.8%60 days
This job: posted 104 days ago

kurogame/index median: 1 days open

The posting

1、战斗特效全流程制作:负责UE引擎下游戏全套战斗特效制作,包含角色普攻、连击、蓄力、技能、奥义大招、必杀终结技、被动触发特效等角色表现,适配站桩对战、切换出手、回合结算等核心战斗逻辑。 2、战斗视觉风格统一与迭代:结合项目美术风格,统一全系角色战斗特效质感、配色、节奏与层级表现,区分职业、属性、稀有度特效差异,打造辨识度高、层级清晰、打击感流畅的回合战斗视觉体系。 3、引擎功能落地与效果优化:熟练使用UE Niagara粒子系统、材质蓝图、后期调色、遮罩动画、顶点动画等功能,独立完成特效贴图绘制、粒子调试、材质调节、动画匹配、光影适配全流程工作。 4、战斗逻辑联动适配:深度对接战斗策划、角色动画、动作组,精准匹配战斗节奏、技能判定、抬手/施法/命中/后摇动作,配合回合切换、阵型变化、Buff/debuff、暴击、闪避、击杀结算等场景制作配套特效表现。 5、性能管控与资源规范:针对手游/端游设备适配需求,对战斗特效进行轻量化优化、资源精简、帧率管控,规范贴图大小、粒子数量、DrawCall开销,平衡视觉效果与整机性能,保障全机型稳定运行。 6、特效资产沉淀与复用:搭建并维护战斗通用特效资产库、通用材质模板、Niagara预设、Buff特效模板,提升团队制作效率;跟进UE新功能,迭代优化战斗特效表现效果与制作流程。 7、版本迭代与交付验收:配合项目开发迭代,高效完成特效修改、适配、优化、返工工作,对接测试修复特效Bug、穿模、闪烁、层级错乱等问题,保障战斗内容高质量按期交付。

1、工作经验:2-5年游戏特效工作经验,专注角色战斗特效方向(有回合制制作经验加分),有上线项目完整制作经验,熟悉UE引擎特性者优先。 2、核心技能精通UE Niagara、材质蓝图、序列帧特效、粒子模拟、后期特效;熟练使用PS、AE、SP、Maya等工具,可独立完成角色战斗特效从设计、制作、绑定、适配到落地的全流程工作。 3、核心审美与节奏能力:深刻理解战斗表现逻辑,擅长把控技能打击感、施法节奏、特效层级、光影质感,能根据角色人设、职业定位、技能机制设计差异化特效表现,视觉干净不杂乱、张力充足、辨识度高。 4、性能与规范意识:熟悉UE引擎资源开销规则及游戏性能标准,精通战斗特效性能优化方法,可有效控制粒子、贴图、渲染开销,兼顾高品质画面与设备兼容性。 5、协作与职业素养:理解战斗策划逻辑与动作动画原理,沟通高效,能精准落地需求;具备标准化制作习惯,严格遵守项目美术规范,抗压能力强,可适配项目迭代节奏。 6、加分项:拥有成熟手游/端游上线项目经验、擅长属性特效差异化设计、熟练使用Houdini制作程序化战斗特效、熟悉UE特效工具迭代与资产标准化流程者优先。

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