The posting
1.Researching current tech, formulating Art tech plan, and improving the core technology competitiveness, according to the future strategic plan of game business departments;
2. Assisting each studio to improve the technical and professional direction and improve the market's flexible adaptability;
3. Formulating the annual art production target;
4. Assisting the production director to optimize internal resources, digest internal idleness, and improve internal productivity;
5. Responsible for integrating art resources, solving quality problems through experience sharing and technical exchanges. Improving the overall production capacity and efficiency of the art team.
6. Responsible for the cultivation of the studio head;
7. Coordinate and check the technical requirements and quality control of each project, and supervise the production process;
8. Organize the internal animation resources and assist the business department to update the DEMO regularly;
9. Assist in planning the production cycle and manpower requirements of the project, and determine the manpower deployment arrangements for art studios;
10. Lead the team to get in touch with advanced game technology and use it maturely;
1. Love game industry, be full of enthusiasm for work, be proactive, and be able to continuously absorb new technologies and methods; Experience of making characters, environments, vehicles and Leve art.
2. Excellent organizational planning ability and communication skills;
3. Responsible, meticulous work and able to control the project;
4. Outstand leadership, able to train subordinates and build talent pool.



