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Open nowPosted 8 days ago

游戏策划 (Game Designer)

Virtuos27 open roles

Where
China, Xi'an, China
Work mode
On site
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Your applicationOpen now游戏策划 (Game Designer)Virtuos · China, Xi'an, China
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  3. 25 readersRecruiter, hiring manager, skeptic. Round after round.

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The clock on this job

Early applications get read.

13.3% of postings close within 7 days. Measured by our own scanner across the market. Virtuos postings stay open a median of 12 days.

Share of postings closed within
  1. 2.1%1 day
  2. 4.6%3 days
  3. 13.3%7 days
  4. 21.3%14 days
  5. 35.7%30 days
  6. 59.1%60 days
This job: posted 8 days ago

Virtuos median: 12 days open

The posting

Job Description

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

ABOUT THE POSITION

Responsibilities

  • • 承担跨平台 UI/UX 移植与适配设计:依据客户提供的规范文档与范例参考,完成界面布局、信息层级与操作流程在目标平台上的重构; • 针对目标平台的输入方式(手柄 / 触屏 / 键鼠)完成交互与操作映射设计,输出可落地的交互说明; • 参与玩法设计与系统设计,承担新玩法模式、玩法系统的方案设计与规则定义; • 输出策划文档(设计文档、交互说明、验收标准),并与客户方对齐设计口径; • 跟进设计落地过程,与程序、美术、QA 协作完成走查与问题闭环; • 在多个客户项目之间并行支持,按项目优先级灵活切换投入; • 参与项目前期方案(proposal)撰写与评估,独立负责一个功能方向。
  • Own cross-platform UI/UX porting and adaptation design: rebuild screen layouts, information hierarchy, and user flows on the target platform, working from client-supplied specifications and reference examples.
  • Design interaction and control mapping for the target platform's input methods (gamepad, touch, keyboard and mouse), and deliver implementable interaction specifications.
  • Contribute to gameplay and systems design, including the design and rule definition of new gameplay modes and gameplay systems.
  • Produce design documentation (design documents, interaction specifications, and acceptance criteria) and align on design intent with the client.
  • Follow designs through implementation, partnering with engineering, art, and QA to run reviews and close out issues.
  • Support several client projects in parallel, shifting focus according to project priority.
  • Contribute to pre-production proposals and estimates, and independently own a feature area.

Qualifications

  • 3 年以上游戏策划 / 系统策划或 UI/UX 策划(用户体验方向)岗位经验;
  • 至少 2 款已上线的移动端产品;
  • 有线上运营的多人游戏系统设计或玩法模式设计经验;
  • 英语能作为工作语言,能够独立阅读并执行相关英文规范文档;
  • 本科及以上学历,或有同等水平的已上线项目经验。

加分项:

  • 有移动端射击品类或多人游戏的玩法模式设计经验;
  • 具备 PC、主机、移动端之间的跨平台移植经验,移动端与主机端均有已上线项目者更佳;
  • 有外包 / 服务型项目经验,对如何与客户方对齐设计口径有深入理解。
  • 3+ years in a game/system designer role or a UI/UX designer role (i.e. User Experience)
  • At least 2 shipped mobile titles
  • Experience in designing the system or gameplay modes on a live-service multiplayer game;
  • Professional working proficiency in English, with the ability to read and work from English specifications independently;
  • Bachelor’s degree or above, or equivalent shipped-project experience.

Plus:

  • Gameplay mode design experience in mobile shooters or multiplayer games;
  • Cross-platform porting experience across PC, console and mobile, ideally with shipped titles on both mobile and console;
  • Outsourcing or service-project experience, with a strong grasp of how to align design intent with clients.
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