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Open nowPosted 101 days ago

SUN-图形框架开发(移动端图形与性能优化)

kurogame/index391 open roles

Where
Guangzhou, Guangdong, Chinese Mainland
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Your applicationOpen nowSUN-图形框架开发(移动端图形与性能优化)kurogame/index · Guangzhou, Guangdong, Chinese Mainland
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The clock on this job

Early applications get read.

11.9% of postings close within 7 days. Measured by our own scanner across the market. kurogame/index postings stay open a median of 1 days.

Share of postings closed within
  1. 2.1%1 day
  2. 4.4%3 days
  3. 11.9%7 days
  4. 18.6%14 days
  5. 35.6%30 days
  6. 45.1%60 days
This job: posted 101 days ago

kurogame/index median: 1 days open

The posting

1、负责虚幻引擎移动端图形框架的开发、改造与维护,包括渲染管线、RHI、Shader、资源管理及任务调度等模块; 2、负责Android、iOS等移动平台的性能分析与优化,定位并解决GPU、RenderThread、RHIThread、内存、带宽及功耗等方面的性能问题; 3、负责Vulkan、Metal等移动端图形API的功能开发、适配与性能优化,解决不同芯片、驱动和设备上的兼容性及稳定性问题; 4、面向高、中、低端移动设备建立可扩展的渲染分级和降级体系,优化阴影、光照、后处理、材质、粒子、植被及场景渲染等模块; 5、建设移动端性能分析、自动化测试和问题诊断工具,完善性能基线、预算标准、设备分档及版本性能回归流程; 6、参与Shader、PSO、纹理、网格和渲染资源的加载、缓存及生命周期优化,降低卡顿、内存占用、Shader编译压力和资源切换成本; 7、负责每周版本的性能回归、渲染问题排查及线上问题处理,与美术、TA、玩法和QA团队共同保障画面效果、性能及稳定性; 8、持续跟进移动GPU架构、虚幻引擎渲染技术及行业解决方案,推动适合项目的图形框架和性能优化方案落地。

1、本科及以上学历,具有三年以上游戏引擎、图形渲染或性能优化经验; 2、熟悉虚幻引擎渲染框架,理解GameThread、RenderThread、RHIThread及GPU之间的工作流程,具备UE引擎源码阅读和模块改造能力; 3、熟悉移动端GPU架构及渲染特性,理解TBDR、带宽、Overdraw、RenderPass、Tile Memory、纹理压缩和功耗控制等关键问题; 4、熟悉Vulkan、Metal中的至少一种图形API,理解Command Buffer、Pipeline、Descriptor、同步机制、Barrier及资源生命周期管理; 5、具备扎实的C++开发能力,熟悉多线程、内存管理、数据结构和性能优化;掌握Python或其他脚本语言,能够开发分析及自动化工具; 6、熟悉Shader和UE材质系统,能够分析Shader复杂度、变体数量、PSO、指令数、寄存器、纹理采样及带宽成本; 7、熟悉至少一种图形性能分析工具,如RenderDoc、Xcode GPU Tools、AGI、Snapdragon Profiler、Mali Graphics Debugger或Unreal Insights; 8、具备较强的问题定位、数据分析和工程落地能力,能够建立性能证据链,并推动跨团队问题闭环; 9、具备良好的团队协作、沟通表达和工作规划能力,能够与美术、TA、QA及业务开发团队高效协作。 加分项 1、有大型UE移动端项目上线、性能攻坚或多机型适配经验; 2、有UE RHI、RenderGraph、Shader编译、PSO缓存、资源流送或移动渲染管线改造经验; 3、熟悉Adreno、Mali或Apple GPU架构,具有GPU Counter分析、功耗优化或驱动问题定位经验; 4、有开放世界、多人在线或高画质移动游戏的性能预算和分档体系建设经验; 5、有主机或PC向移动端移植、跨平台渲染框架建设及低端设备优化经验。

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