Skip to content

Open nowFirst seen 4 hours ago

Research Scientist Intern, Low-Power Scene Reconstruction for AR/VR

Meta1,217 open roles

Where
Redmond, WA; Burlingame, CA
Get the CV for this job

From $25 per CV, paid once. No subscription.

Your applicationOpen nowResearch Scientist Intern, Low-Power Scene Reconstruction for AR/VRMeta · Redmond, WA; Burlingame, CA
  1. YouYes, apply to this one.

  2. CV RocketCV written for this posting.

  3. 25 readersRecruiter, hiring manager, skeptic. Round after round.

  4. CV RocketApplied on Meta's own form.

The reply lands in your private mailbox

3×more interviews than doing it yourself with ChatGPT.

The clock on this job

Early applications get read.

11.3% of postings close within 7 days. Measured by our own scanner across the market. Meta postings stay open a median of 35 days.

Share of postings closed within
  1. 2.0%1 day
  2. 4.3%3 days
  3. 11.3%7 days
  4. 17.5%14 days
  5. 34.2%30 days
  6. 43.5%60 days
This job: first seen 4 hours ago

Meta median: 35 days open

The posting

Future AR and VR devices occupy ever-smaller, glasses-like form factors and thus require ever-tighter power budgets. At the same time, we require higher-quality passthrough rendering and scene understanding. In particular, depth estimation, which reconstructs scene geometry in real time from sensor signals, is one of the biggest power consumers in AR and VR devices. However, most existing work targets datacenter GPUs, or at best mobile silicon with an order of magnitude more power headroom than what glasses form factors allow.

Reality Labs is Meta's innovation engine for next-generation AR/VR and wearable technology and XR Graphics is involved in building the next-generation imaging and reconstruction stack that closes this gap. We are looking for a Research Scientist Intern to work on low-power real-time reconstruction of scene geometry for AR/VR.

Today, VR passthrough, hand interaction, and environment understanding run on separate pipelines, each tuned for different accuracy, latency and power target. We are interested in deduplicating the compute (and thus reducing power):

- What is the right depth estimation and processing strategy, from the ground up, for a glasses power budget? - Can we train a single lightweight scene representation that can serve passthrough, hand occlusions, and background occlusions simultaneously?

These are open questions, and you would help define the approach. This is a research internship. You will own a genuinely open problem, choose the methods, build the evaluation, and present your results, with support for publication where the work warrants it.

Responsibilities

  • Plan and execute research to advance the state of the art in low-power, real-time scene reconstruction for AR/VR — spanning depth estimation, occlusion, and geometric scene understanding.
  • Explore the extent to which a shared, learned scene representation can serve multiple downstream consumers at different latency and accuracy points.
  • Define evaluation methodology and run experiments measuring geometric accuracy, temporal stability, rendering distortion, latency, and compute and power cost on real multi-sensor device captures.
  • Collaborate with researchers and engineers across the passthrough, scene understanding, and on-device compute teams to assess feasibility within headset and glasses power envelopes.
  • Document and present findings, and contribute to publications and patents where the results warrant it.

Minimum Qualifications

  • Currently has, or is in the process of obtaining, a PhD degree in the domain of computer vision, machine learning, computer graphics, robotics, or a related technical field
  • Must obtain work authorization in the country of employment at the time of hire, and maintain ongoing work authorization during employment
  • Knowledge and hands-on experience in at least one of: depth or stereo estimation, 3D reconstruction (TSDF, implicit or neural fields, Gaussian splatting), video or instance segmentation, or neural scene representations
  • Experience designing and running quantitative experiments, and communicating technical results

Preferred Qualifications

  • Intent to return to a degree-program after the completion of the internship
  • Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, as well as first-authored publications at leading workshops or conferences such as CVPR/ECCV/ICCV, SIGGRAPH/SIGGRAPH Asia, 3DV, ICLR, NeurIPS, etc
  • Experience with efficient or on-device inference: quantization, distillation, pruning, or deployment to mobile NPU, DSP or GPU targets
  • Experience with multi-sensor fusion across heterogeneous sensors — RGB, IR/CV cameras, time-of-flight — including camera calibration and cross-sensor registration
  • Experience with temporal filtering and state estimation over scene state
  • Familiarity with AR/VR passthrough, reprojection, occlusion rendering, or SLAM and scene reconstruction
  • Experience with C++, and with profiling or optimizing real-time computer vision or graphics pipelines
  • Experience working in a Unix environment
  • Experience reasoning about compute and power budgets as a first-class design constraint

US: $7,650/month to $12,667/month

From $25, paid onceGet the CV for this job

What happens when you press

One press. We do the rest.

  1. A CV for this posting

    Written against Meta's own wording, from every piece of relevant proof in your profile.

  2. 25 readers review it

    Recruiter, hiring manager, skeptic and more read every draft, round after round. You get the best round.

    The review screen in CV Rocket: how each CV was read, round by round.
  3. We apply on Meta's form

    Our application engine gets through the hardest forms there are. Where a question needs you, AI suggests the best answer. Don't want us applying from our IP addresses? Use our Chrome extension: we apply straight from your own browser.

    An application in CV Rocket: every answer filled in on the employer's form.
  4. Every reply, sorted

    Meta's answer lands in your private mailbox, and we classify it on arrival: interview, question, rejection.

    The CV Rocket inbox: each employer reply classified as an interview, an action or a rejection.
  5. Reply with AI

    AI helps you write the email, checks it and sends it. We show you whether the recruiter read it.

  6. The interview in your calendar

    Full integration with your calendar. The invitation goes straight in.

    An interview invitation in the CV Rocket inbox, added to the candidate's calendar.
Get the CV for this job

From $25 per CV, paid once. No subscription.

Why it works

3×

more interviews than doing it yourself with ChatGPT.

ChatGPT writes a CV and never learns what happened to it. We see every reply. For each CV we know:

  • How it was written, and how the review scored it
  • When we applied, and how long after the posting went up
  • Which posting, which company, which city
  • Who got the interview, and who heard nothing

That is how we know which CVs get called.

Get the CV for this job

From $25 per CV, paid once. No subscription.

The numbers game

More applications. More interviews.

Every application goes out with its own CV, written for that posting and paid once. Send enough of them and the law of large numbers finds you the job.

By hand5–10
With CV Rocket100
applications a day

Nearby

Live postings like this one

Same employer first, then the same role elsewhere.

Before you press

Straight answers

Get the CV for this job

From $25 per CV, paid once. No subscription.

What if my background isn't good enough?

We make the most of the background you have. The CV uses every piece of relevant proof your profile holds, and one of the 25 readers reads your whole profile and flags what the CV left out.

Do you really apply for me?

Yes, on the employer's own form, the hardest ones included. Where a question needs you, you answer it right there and AI suggests the best answer. Don't want us applying from our IP addresses? Use our Chrome extension: we apply straight from your own browser.

Is it a subscription?

No. You pay once per CV, from $25. Every application goes out with its own CV, written for that posting.

One job. One CV.
Paid once.

Pick the posting you want. We write for it, apply for you and catch the reply.

Get the CV for this job

From $25 per CV, paid once. No subscription.